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Topic: Food preferences

WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 1582
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Location: North of Germany
Posted at: 2020-03-30, 17:25

kaputtnik wrote:

Hm... this discussion is for me a sort of 'high end' discussion. Can somebody please explain in detail what "building xy prefers ware xy" means?

An example: An imperial ration costs one fish or one meat or one bread. If the tavern is full of food, it will always prefer to turn fish into the ration, because fish is on top of the list.


“It's a threat to our planet to believe that someone else will save it.” - Robert Swan

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simplypeachy
Joined: 2009-04-23, 12:42
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Location: Hampshire, UK
Posted at: 2020-03-30, 17:30

In a building's ware window the higher items are consumed in preference to the lower items, where there are wares that can be used interchangeably. For example, an Empire tavern will consume fish to produce a ration. If there are no fish it will consume meat and if no meat, finally bread. I believe that the logic for this is because for this tribe, fish is the easiest ware to produce, meat less so, and bread the most complex. This helps make best use of available resources. I hadn't realised this was the logic until I discussed it with SirVir some years ago. After he explained it, I found it made sense face-smile.png


I need less fish :-(
Update: I definitely need less fish :-((
_aD on IRC

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kaputtnik
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Joined: 2013-02-18, 20:48
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Posted at: 2020-03-30, 18:55

Thanks for the explanations face-smile.png


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teppo
Joined: 2012-01-30, 09:42
Posts: 392
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Posted at: 2020-03-30, 19:40

simplypeachy wrote:

If there are no fish it will consume meat and if no meat, finally bread. I believe that the logic for this is because for this tribe, fish is the easiest ware to produce, meat less so, and bread the most complex. This helps make best use of available resources.

I think that having it the other way around would have some bonuses as well. For example, on many maps the fish production drops quite rapidly, especially if the fishers are close to each other. Having farms first would make it possible to tune the amount of piggeries in more controlled fashion: Consumption of fish would directly translate into meat production shortage. There could also be other subtle benefits.

In the end of the day, the order does not really make any difference. I still think that playing experience would be better if the replenishable protein source would have priority.


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