Topic: Long term fun in Multiplayer Matches [Poll)]
JanO |
Posted at: 2020-03-03, 11:14
Naw, I guess it doesn't need to be that strict. More like scissors win against papers that are two levels above them, but are still defeated if papers are three or four levels above. In theory such system could be designed in a way that you don't automatically loose just because your opponent picked the right counter-class. Top Quote |
king_of_nowhere |
Posted at: 2020-03-03, 12:00
most strtegy games do something of the sort, but it's a completely different combat mechanic. fights are masses, and you can move around your units to try and engage to your advantage. here you cannot. fights are 1 on 1, you have no control over them, can't try to get the right soldiers to fight.
if you are anywhere close to your opponent in skill, your troops won't have two levels on him. even if it is toned down, i see no way it would improve the game. it just does not mesh with this game's combat system Top Quote |
Solstice_s_Return |
Posted at: 2020-03-03, 19:59
That is exactly the case here. S3 did that and at least I never liked it as much as S2. It was just like all other rts:s but with a settlers flavor and the essence mostly vanished. While S3 was praised at the time it got published, there may not be many players wishing for a remake. So let's not do this. If there's a need for a change here, I can put together a reasonably detailed plan of my suggestion about wear and tear so that you can chew it and tear into pieces. Top Quote |
Nordfriese |
Posted at: 2020-03-04, 07:01
I'm interested Top Quote |