Topic: Fixing "Calculation Needed"
Posted at: 2019-11-24, 15:47
@JJG: You're welcome. And thanks for your posts
Not exactly, to be precise
Is this bug not fixed already? I think that it build19 it was like that, but in build20 skipping doesn't take any non-neglectable time.
If one could distinguish if a building has low productivity because of missing wares or missing need, this would be a good feature. Or even if one couldn't distinguish it. However, the productivity numbers are broken anyway, so maybe we need a better implementation...
“It's a threat to our planet to believe that someone else will save it.” - Robert SwanTop Quote
Posted at: 2019-11-24, 18:11
The skip bug is solved since build 20.
The way skips work is quite simple. A production program gets started and it checks whether the wäre isbnwededbor Not. If the economy doesn't need the ware itbskips the production and the programm ends. Before the program gets started again the logic checks whether the program finished with a skipped and whether this skip was more then 10 seconds ago. If not, the program doesn't get started. If it is more than 10 seconds since the program got skipped, it is removed from the skipped stack and started again.
Posted at: 2019-11-25, 00:49
My goal is to fix the productivity numbers that now show in the help as "Calculation needed". Did you means something other than that?
Edited: 2019-11-25, 01:05