Topic: Make Frisian buildings smaller
Posted at: 2019-09-18, 10:30
This is exactly the reason why I´m not keen to do it like this. I have all renders at very high resolution directly available, but to reexport them at exactly the scales your program requires, I´d have to rerender every. single. blender file. four times. Ugh.
Add to that that my development machine is having network problems again so I can´t even download your branch to test it currently.
On the other hand, it took me less than an hour to gather my five graphics-export tools into one pipeline that easily creates spritesheeted mipmaps in a fully automatable workflow. Using this instead will save me many many hours of rerendering hundreds of animations.
OK, will do that
Posted at: 2019-09-18, 11:26
If the resolution of the original is high enough and the renders are already done, sure, go ahead and use your personal tools
It would greatly help already if you could do a code review without testing. Somebody else can do the testing part.
You could also commit the new renders as file animations and I can then take care of creating sprite sheets off them. This way, you won't need to write a second tool that does the exact same job as the tool that I just wrote. You should hold off on doing all this work though until we have merged the branch, because it would be a waste of your time.
Busy indexing nil valuesTop Quote
Posted at: Yesterday 19:14
Make Frisian buildings great again!
Jokes aside, how about ctrl-space to make buildings disappear or transparent? My idea being, Frisian buildings can stay nice and tall as they should be, while there is a possibility to look behind/through them.
It's my opinion, plus I don't share it.Top Quote