Attacking enemy ports has been on our wishlist for a long long time. We will first need to implement garrisons into warehouses.
Why that first?
Because ports are warehouses, and the defender should be able to garrison a defense force there When they become attackable. I think they will be too vulnerable otherwise.
At the other hand, you can put a huge army into the port which will defend it automatically, so I'm wondering if ports will not be to hard to take down.
Adding a scouting ability to all ships should be fairly easy - we would need to do 2 things:
- Add a button to turn it into a scout ship so it won't suddenly decide to pick up wares instead, and turn it back into a normal ship
- Disable/hide the "build portspace" button.
Actually scouting mode could also be a thing for expedition ships, so the button doesn't have to be hidden, probably.
But expedition ships already automatically have scouting possibility, so there is nothing to do here.
But no automatically scouting like a scout does
This gives me an ida though: Ports could have 2 "start expedition" buttons, one for colonizing, and one that can only scout without colonizing. The player would need 1 port though.
I don't see why a port has to be necessary for scouting ships...