EPieter
Topic Opener
Joined: 2018-02-17, 15:17
Posts: 5
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Location: The Netherlands
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Posted at: 2018-03-20, 09:30
Segmentation fault when I start or open a game. How can I fix it?
Set home directory: /home/********/.widelands
Adding directory: /usr/share/games/widelands/data
selected language: en
using locale en_US.utf-8
Graphics: Try to set Videomode 1280x1024
Graphics: OpenGL: Version "3.0 Mesa 17.2.8"
Graphics: SDL_GL_RED_SIZE is 8
Graphics: SDL_GL_GREEN_SIZE is 8
Graphics: SDL_GL_BLUE_SIZE is 8
Graphics: SDL_GL_ALPHA_SIZE is 0
Graphics: SDL_GL_BUFFER_SIZE is 24
Graphics: SDL_GL_DOUBLEBUFFER is 1
Graphics: SDL_GL_DEPTH_SIZE is 24
Graphics: SDL_GL_STENCIL_SIZE is 0
Graphics: SDL_GL_ACCUM_RED_SIZE is 0
Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0
Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0
Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0
Graphics: SDL_GL_STEREO is 0
Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0
Graphics: SDL_GL_MULTISAMPLESAMPLES is 0
Graphics: SDL_GL_ACCELERATED_VISUAL is 1
Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2
Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1
Graphics: SDL_GL_CONTEXT_FLAGS is 0
Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2
Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0
Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0
Graphics: OpenGL: Double buffering enabled
Graphics: OpenGL: Max texture size: 8192
Graphics: OpenGL: ShadingLanguage: "1.30"
**** GRAPHICS REPORT ****
VIDEO DRIVER x11
pixel fmt 370546692
size 1280 1024
**** END GRAPHICS REPORT ****
Section , key 'ai_training' not used (did you spell the name correctly?)
Section , key 'auto_speed' not used (did you spell the name correctly?)
┏━ Running Lua for world:
┃ Resources: 1ms
┃ Terrains: 9ms
┃ Immovables: 472ms
Segmentation fault (core dumped) <==
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Tibor
Joined: 2009-03-23, 22:24
Posts: 1377
One Elder of Players
Location: Slovakia
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Posted at: 2018-03-20, 11:59
OK, this is linux, probably actual trunk. How did you install / compile it?
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EPieter
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Location: The Netherlands
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Posted at: 2018-03-20, 13:35
> *Tibor wrote:*
>
> OK, this is Linux, probably actual trunk. How did you install / compile it?
I have install it with the terminal commands on https://wl.widelands.org/wiki/Download/ for Ubuntu.
> sudo add-apt-repository ppa:widelands-dev/widelands
> sudo apt-get update
> Sudo apt-get install widelands
It's not available in the software centre.
(Sorry for my bad English. I'm Dutch ;))
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Tibor
Joined: 2009-03-23, 22:24
Posts: 1377
One Elder of Players
Location: Slovakia
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Posted at: 2018-03-20, 13:47
OK, are you familiar with gdb? Can you follow this: https://wl.widelands.org/wiki/How%20to%20Write%20a%20Good%20Bug%20Report/#6-getting-a-backtrace-for-a-crash ?
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EPieter
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Joined: 2018-02-17, 15:17
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Location: The Netherlands
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Posted at: 2018-03-20, 14:49
Sorry that does not work. (I think that I not correctly input the lines of code.)
oh and segmentation has to do with graphics I think.
My graphic cart is a NVS300 and I use the default driver of ubuntu.
Edited: 2018-03-20, 16:15
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kaputtnik
Joined: 2013-02-18, 19:48
Posts: 2439
OS: Archlinux
Version: current master
One Elder of Players
Location: Germany
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Posted at: 2018-03-20, 16:49
Hi EPieter and welcome to the forum
I guess this is this SDL bug. Can you please try to start widelands from command line (console) with the option --nosound ?
Fight simulator for Widelands: https://wide-fighter.netlify.app/
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EPieter
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Posted at: 2018-03-20, 17:05
kaputtnik wrote:
Hi EPieter and welcome to the forum
I guess this is this SDL bug. Can you please try to start widelands from command line (console) with the option --nosound ?
Thanks, Now it's work.
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kaputtnik
Joined: 2013-02-18, 19:48
Posts: 2439
OS: Archlinux
Version: current master
One Elder of Players
Location: Germany
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Posted at: 2018-03-20, 17:43
EPieter wrote:
Thanks, Now it's work.
Unfortunately without sound
Fight simulator for Widelands: https://wide-fighter.netlify.app/
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EPieter
Topic Opener
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Location: The Netherlands
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Posted at: 2018-03-20, 17:56
kaputtnik wrote:
EPieter wrote:
Thanks, Now it's work.
Unfortunately without sound
Yes, But I don't need sound. Doesn't matter.
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