First of all I want to say that you did a really good job. I love playing widelands.
But I have some critic at your multi-player-mode:
- Through playing multi-player with a friend I noticed that winning conditions are missing. There should be the possibility after hosting a game to set winning conditions. Some could be: kill the enemies main building; capture all enemies territories; time limit, best economic wins; ....
- The next thing I would like is that the host could set a speed before starting the game and the game speed can just be changed by voting during the game. And for those who want the host to have the full force there could be a tick.
- Another thing that could be nice are teams. So i could play with my friend against two computers.
By the way savegames should be saved at every computer in a multi-player session. You could prevent abuse by a time of 5mins to do another savegame.
In general you should consider to make a login system instead of this strange self-naming.
I really like the gameplay but sometimes, if you are not very good, you can get stacked by having no wood or no quarry. You could add a possibility to trade with opponents or to swap wares with a neutral player.
Also I would like to see the harbour again, but I am not sure if it would fit in the widelands concept, because its makes the game very complicated and I remember some problems with ships.
So I hope that I get soon an answer about what you think about that points and which could be integrated in widelands.