Topic: Performance regression
Tibor |
Posted at: 2018-02-19, 20:29
I see no reason apply any restrictions while an economy is small. Number of providers is small, potential roads are short.... Top Quote |
Tibor |
Posted at: 2018-02-19, 20:30
Just dont forget, this is not about map, but size of an economy (number of roads, and then amount of wares on flags....) Top Quote |
WorldSavior |
Posted at: 2018-02-19, 20:45
I don't know any map which requires as much roads and wares on flags as Concentric Rings. Edited: 2018-02-19, 20:46
Wanted to save the world, then I got widetracked Top Quote |
Tibor |
Posted at: 2018-02-19, 21:10
OK, but still have in mind that the problem is size of economy. The game can cope well with 8 economies of size X, but single economy of 8X size can kill the performance. Top Quote |
GunChleoc |
Posted at: 2018-02-20, 07:53
I guess we can use a big game for testing, run an endless AI game on it and log when the FPS gets too low. Busy indexing nil values Top Quote |
WorldSavior |
Posted at: 2018-02-20, 19:00
You can make giant economies there. If you don't play fast enough you have to, because you have to rely on depleted mines. But however... Wanted to save the world, then I got widetracked Top Quote |