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Topic: Performance regression

Tibor
Joined: 2009-03-23, 23:24
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Posted at: 2018-02-19, 20:29

GunChleoc wrote:

I mean nodes = flags in the economy

I see no reason apply any restrictions while an economy is small. Number of providers is small, potential roads are short....


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Tibor
Joined: 2009-03-23, 23:24
Posts: 1317
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Location: Slovakia
Posted at: 2018-02-19, 20:30

kaputtnik wrote:

teppo wrote:

I recommend testing the new code using the Galaxy map.

+1

Good candidates for testing are also:

Just dont forget, this is not about map, but size of an economy (number of roads, and then amount of wares on flags....)


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WorldSavior
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Joined: 2016-10-15, 04:10
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Posted at: 2018-02-19, 20:45

Tibor wrote:

kaputtnik wrote:

teppo wrote:

I recommend testing the new code using the Galaxy map.

+1

Good candidates for testing are also:

Just dont forget, this is not about map, but size of an economy (number of roads, and then amount of wares on flags....)

I don't know any map which requires as much roads and wares on flags as Concentric Rings.

Edited: 2018-02-19, 20:46

“It's a threat to our planet to believe that someone else will save it.” - Robert Swan

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Tibor
Joined: 2009-03-23, 23:24
Posts: 1317
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Location: Slovakia
Posted at: 2018-02-19, 21:10

WorldSavior wrote:

Tibor wrote:

kaputtnik wrote:

teppo wrote:

I recommend testing the new code using the Galaxy map.

+1

Good candidates for testing are also:

Just dont forget, this is not about map, but size of an economy (number of roads, and then amount of wares on flags....)

I don't know any map which requires as much roads and wares on flags as Concentric Rings.

OK, but still have in mind that the problem is size of economy.

The game can cope well with 8 economies of size X, but single economy of 8X size can kill the performance.


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GunChleoc
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Joined: 2013-10-07, 15:56
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Posted at: 2018-02-20, 07:53

I guess we can use a big game for testing, run an endless AI game on it and log when the FPS gets too low.


Busy indexing nil values

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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 1470
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Location: North of Germany
Posted at: 2018-02-20, 19:00

Tibor wrote:

WorldSavior wrote:

Tibor wrote:

kaputtnik wrote:

teppo wrote:

I recommend testing the new code using the Galaxy map.

+1

Good candidates for testing are also:

Just dont forget, this is not about map, but size of an economy (number of roads, and then amount of wares on flags....)

I don't know any map which requires as much roads and wares on flags as Concentric Rings.

OK, but still have in mind that the problem is size of economy.

The game can cope well with 8 economies of size X, but single economy of 8X size can kill the performance.

You can make giant economies there. If you don't play fast enough you have to, because you have to rely on depleted mines. But however...


“It's a threat to our planet to believe that someone else will save it.” - Robert Swan

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