Topic: Crickets; could a sound could be joined with a terrain?

 kaputtnik Joined: 2013-02-18, 20:48 Posts: 2105 One Elder of Players Location: Germany Posted at: 2016-01-21, 09:36 Currently there are only sound of birds when placing trees on a map. I thought maybe it could be nice if we have also sound of crickets? This sound could be used when placing palm trees to indicate a more hot area. Here is the sound file. Currently i test this file and try to adjust the volume and make different files with other length or parts of silence. What do you think of this? The idea to spend some time on sound files comes to me during working on the terrain water lily... it would be great to hear a frog croaking Of course the sound has to be not too noisy. Is it possible (or wishable) to have a sound file played when placing a type of terrain? Top Quote GunChleoc Joined: 2013-10-07, 15:56 Posts: 3326 One Elder of Players Location: RenderedRect Posted at: 2016-01-21, 15:25 It should certainly be possible if you add it to the animation code. Edited: 2016-01-21, 15:26 Busy indexing nil values Top Quote kaputtnik Joined: 2013-02-18, 20:48 Posts: 2105 One Elder of Players Location: Germany Posted at: 2016-01-21, 17:54 I couldn't find an animation table related to the terrains, but i think it would maybe too much sound if we join sounds with terrains. I decided to join the frog sound with the 3 types of grass immovable. There is a branch available so everyone could test this. I believe they are not disturbing You don't have to compile the branch, just use the datadir option like: ./widelands --datadir=/path/to/branch  For windows user it must be something like: widelands --datadir=C:\path\to\branch  Top Quote TomatoEddie Joined: 2017-11-13, 18:28 Posts: 15 Pry about Widelands Posted at: 2017-11-21, 21:12 > *kaputtnik wrote:* > > Currently there are only sound of birds when placing trees on a map. I thought maybe it could be nice if we have also sound of crickets? This sound could be used when placing palm trees to indicate a more hot area. (http://home.arcor.de/frank.ue/sound/crickets2_01.ogg). Currently i test this file and try to adjust the volume and make different files with other length or parts of silence. hello, Kaputnik, i have a large library of sound effects and ambiences — around 240 GB of wav and aiff files —; please feel free to ask for whatever you need. cheers, Eddie Top Quote WorldSavior Joined: 2016-10-15, 04:10 Posts: 1941 One Elder of Players Location: Germany Posted at: 2017-11-22, 13:42 There are already cricket sounds at palm trees in the game and they can be quite annoying. I cannot make your soundfile working... I love it if the terrain is silent (wasteland terrain), i don't like bird sounds neither. Wanted to save the world, then I got widetracked Top Quote kaputtnik Joined: 2013-02-18, 20:48 Posts: 2105 One Elder of Players Location: Germany Posted at: 2017-11-22, 16:02 TomatoEddie wrote: i have a large library of sound effects and ambiences — around 240 GB of wav and aiff files —; please feel free to ask for whatever you need. Thanks for your offer I do not have any ideas at the Moment for additional ambient sounds for now. WorldSavior wrote: There are already cricket sounds at palm trees in the game and they can be quite annoying. I cannot make your soundfile working... I like the cricket sounds (Maybe because i added them to the game? ) My free online space was killed by the provider, so all old links aren't valid anymore And i didn't took the effort to upload the files to another place and correct all old links. I love it if the terrain is silent (wasteland terrain), i don't like bird sounds neither. From what i remember you don't like any sounds But i think sticking a sound to a terrain is a bad idea. Top Quote WorldSavior Joined: 2016-10-15, 04:10 Posts: 1941 One Elder of Players Location: Germany Posted at: 2017-11-22, 16:32 Damn! I didn't see that this thread is super old, I thought it would be a fresh one Sorry... kaputtnik wrote: WorldSavior wrote: There are already cricket sounds at palm trees in the game and they can be quite annoying. I cannot make your soundfile working... I like the cricket sounds (Maybe because i added them to the game? ) I wonder if you've ever played a long match at a huge palm map (f. e. The old Nile or The Great Escape) with normal sound volume I love it if the terrain is silent (wasteland terrain), i don't like bird sounds neither. From what i remember you don't like any sounds Not really I like many sounds in the game, i just don't like the annoying ones Wanted to save the world, then I got widetracked Top Quote GunChleoc Joined: 2013-10-07, 15:56 Posts: 3326 One Elder of Players Location: RenderedRect Posted at: 2017-11-22, 18:52 TomatoEddie, would you enjoy doing some work with our sounds in addition to working on music? The mix definitely need balancing - the sheep are another case in point. Busy indexing nil values Top Quote