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Topic: Ware bug

Lachu
Joined: 2009-03-01, 16:19
Posts: 12
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Pry about Widelands
Posted at: 2009-07-17, 10:27

Citizen delivering wares to buildings with full store. Ware probably geting lost.


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Lachu
Joined: 2009-03-01, 16:19
Posts: 12
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Pry about Widelands
Posted at: 2009-07-17, 10:28

I have using build13.


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Lachu
Joined: 2009-03-01, 16:19
Posts: 12
Ranking
Pry about Widelands
Posted at: 2009-07-17, 10:29

Can I send save game?


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sigra
Joined: 2009-03-05, 19:02
Posts: 130
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At home in WL-forums
Location: Orsa
Posted at: 2009-07-17, 10:50

How do you know that the store is full? Have you looked in the conf-file of the building, where it has a section [inputs] with a key like "trunk"? Have you seen that it delivers more than the value of that key, without using any in the meantime? Just looking in the building window is not enough, because it may not be wide enough to show the whole storage space.


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Lachu
Joined: 2009-03-01, 16:19
Posts: 12
Ranking
Pry about Widelands
Posted at: 2009-07-17, 15:02

@sigra: I have looked only on building window. Sorry.

I have yet other question. I have build two building of the same type. They are far to each of the same type. Product from one very often are transported to buildings near one building of that type. Product from second are often transported to first of that type. Most funny think is case when two ware are droped onto the same flag.


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