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Topic: Pirates

Joined: 2009-03-01, 16:19
Posts: 12
Pry about Widelands
Posted at: 2009-03-02, 19:11

It can be great if we have in Widelands new and unplayable race, called pirates. Pirates living on the sea, but sometimes must arrived to pirate tavern. Player can conquer it to give pirates some new quest/task(for gold), like example attack to player enemy. Player will also gets some bonus for any pirates tavern he have. Any time he can destroy(burn tavern) to gets many bonus, but pirates will be angry.

We can add new game mode, where player should defense settlement before pirates.

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Joined: 2009-03-05, 22:40
Posts: 229
Location: Paris
Posted at: 2009-03-09, 18:58

I think it's a good idea, but there is one things needs to be detailed: How does the pirates will attack? From the sea? Or the tavern?

Because if it is from the sea I think that developing the ship system get before that no?

Edited: 2009-03-09, 18:59

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Joined: 2009-02-27, 02:59
Posts: 39
Pry about Widelands
Posted at: 2009-03-11, 01:43

I hope ships come along soon! I hope better computer road building does too.

I have created a "raider tribe" of sorts after reading about your pirate idea. I am still testing it to see if it will work. They raid the farms of other tribes for their food, and scrounge for minerals, hopefully from enemy lands. The tribe is suppose to be a nuisance to players, and not a real threat. It won't eat up too much space as the military buildings do not conquer much land. Perhaps we can teach the tribe to raid buildings or warehouses in the future.

What happened to the page where we can put up our creations?


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