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Topic: Network game server

Andylee
Joined: 2009-04-22, 16:16
Posts: 1
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Just found this site
Posted at: 2009-04-22, 16:19

are there any attempts to implement a network game server like in wesnoth? If one would be available there would surely be many games played online and popularity of this site would spread like mad.


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SirVer
Joined: 2009-02-19, 15:18
Posts: 1438
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One Elder of Players
Location: Germany - Munich
Posted at: 2009-04-23, 08:30

I started this years ago, but the attempts were dropped. There is support for GGZ gamingzone in widelands, but it is not maintained right now.

The ideal approach to this would be to make some add ons (plugins?) to an IRC server so that we wouldn't have to re implement a complete chat room.

Cheers, !SirVer


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Dwarik
Joined: 2009-05-11, 17:50
Posts: 42
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Pry about Widelands
Posted at: 2009-05-11, 17:53

i think it would be create to 'reactivate' the GGZ stuff. it seems to do pritty much everything we want (doens't it) and we would be duplicating a lot of work otherwise.


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Nasenbaer
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Joined: 2009-02-21, 18:17
Posts: 829
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Location: Germany
Posted at: 2009-05-11, 18:32

yes Dwarik is actually right - it seems as if ggz even supports a simply way for file transfers, so this could be a good solution for our savegame transfer face-smile.png


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SirVer
Joined: 2009-02-19, 15:18
Posts: 1438
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One Elder of Players
Location: Germany - Munich
Posted at: 2009-05-11, 23:29

I agree fully. I haven't looked at GGZ in a long while, but maybe it has matured. It would be fortunate if we do not had to provide our own game server; I wouldn't want to maintain it for a start. Anyone up for the challenge?


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Nasenbaer
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Joined: 2009-02-21, 18:17
Posts: 829
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Location: Germany
Posted at: 2009-05-12, 17:15

I will take a look in it. Unfortunally ggz homepage is quite outdated - just the news are up to date and those tell me, that the next release will have major changes, so IF we reimplement ggz, we should definitely use the developer version, else we will soon need to fix a lot of code.

Well... let's see


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Nasenbaer
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Joined: 2009-02-21, 18:17
Posts: 829
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One Elder of Players
Location: Germany
Posted at: 2009-05-12, 20:44

okay I contacted the ggz devs on their mailinglist. Perhaps it's possible to use their official server for widelands.

At least I found one thing out: savegame sharing is implemented in ggz, but only via the global server, so that's actually not what we want, as that function would not work in local network games.


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kromonos
Joined: 2009-07-11, 19:17
Posts: 3
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Just found this site
Posted at: 2009-07-11, 19:33

An option for a standalone dedicated server would be nice .. I mean, a server only version for widelands, instead of the --dedicated option.


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Nasenbaer
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Joined: 2009-02-21, 18:17
Posts: 829
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Location: Germany
Posted at: 2009-07-11, 20:58

In fact the ./widelands --dedicated is meant to become a "real" dedicated server. Of course it is still a far way for reaching this goal, but comes time.... face-wink.png


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kromonos
Joined: 2009-07-11, 19:17
Posts: 3
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Just found this site
Posted at: 2009-07-11, 22:05

Nasenbaer wrote: In fact the ./widelands --dedicated is meant to become a "real" dedicated server. Of course it is still a far way for reaching this goal, but comes time....

Yes face-smile.png .. but installing Widelands means installing x-server .. but a vserver don't allowes to install xorg face-sad.png


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