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Topic: new tribe...GIANTS

eddieballgame

Topic Opener
Joined: 2012-06-09, 12:00
Posts: 5
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Just found this site
Posted at: 2012-06-11, 12:22

Recently discovered this oustanding game. Focusing mainly on economics with a "simplistic" yet very strategic military system, ( reminds me of Risk ). The excellent "RMG" makes this one of the most playable/replayable games I have experienced. The amazing stability for single & multiplay to include setting up is simply...fantantistic. I wish many of the programs I have purchased had the same polish as this game. Ok, now for my attempt at a very simple implementation of a new "tribe".

Here is the "readme" for what I adjusted. More of an experiment than anything else. The main thing I was impressed with was how easy it was to do with no in game problems. Feedback on this feeble implementation of a new tribe would be appreciated.

I am quite sure this game engine could work for "fantasy tribes", also. Who needs magic, anyways! face-smile.png

Widelands/tribes/GIANTS/soldier

GIANT-SOLDIER SPECIFIC STUFF STARTS HERE ( original SOLDIER # )

max_hp_level = 5 ( 3 )

max_attack_level = 7 ( 5 )

max_defense_level = 2 ( 0 )

max_evade_level = 1 ( 2 )

hp_level_0_pic=hp_level0.png

hp_level_1_pic=hp_level1.png

hp_level_2_pic=hp_level2.png

hp_level_3_pic=hp_level3.png

hp_level_4_pic=hp_level3.png

hp_level_5_pic=hp_level3.png

evade_level_0_pic=evade_level0.png

evade_level_1_pic=evade_level1.png

attack_level_0_pic=attack_level0.png

attack_level_1_pic=attack_level1.png

attack_level_2_pic=attack_level2.png

attack_level_3_pic=attack_level3.png

attack_level_4_pic=attack_level4.png

attack_level_5_pic=attack_level5.png

attack_level_6_pic=attack_level5.png

attack_level_7_pic=attack_level5.png

defense_level_0_pic=defense_level0.png

defense_level_1_pic=defense_level0.png

defense_level_2_pic=defense_level0.png

[buildcost]

broadaxe = 1 ( axe = 1 )

Widelands/tribes/GIANTS/scripting

hq = prefilled_buildings (player, { "headquarters", sf.x, sf.y,

wares = { broadaxe = 5, ( axe = 5 )

soldiers = { [{0,0,0,0}] = 25, ( 45 )

NOTE: Initial Combat Attack Value

ATLANTEAN = 35 x 5 = 175

BARBARIAN = 45 X 5 = 225

EMPIRE = 45 X 5 = 225

GIANT = 25 X 7 = 175


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eddieballgame

Topic Opener
Joined: 2012-06-09, 12:00
Posts: 5
Ranking
Just found this site
Posted at: 2012-06-11, 21:44

Well...about an hour into a game I encountered an "in game" error pertaining to a build recognition for this "Giant" tribe. I, obviously need to adjust something else, cool face-smile.png btw...first error ever encoutered todate & only because of something I did!


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