Topic: Alerts button
Nasenbaer |
Posted at: 2009-05-20, 11:52
Two reasons why the behaviour is okay :
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Nasenbaer |
Posted at: 2009-05-20, 12:26
Sorry, but I dislike that point - it would destruct the idea of many maps: At least when I create a map, I think a lot about the spots for mining. And if you take a look at the other maps it seems as if the other creators did the same - in most cases gold is the key for your victory, so it shouldn't be too easy to reach ... etc...
Are you talking about F5 ? Of course you are right, that we should keep track about such things in future, but a complete secure game is just impossible, even if you compare md5 sums of the game binaries, the client side might have changed the code so instead of sending it's own md5 sum, it will send the md5 sum that the server wants to see. -> That's simply one small negative point of open source - anyway, all bigger "cheats" are already avoided via checks on server side -> players can't send a command for another player, they can't higher their resource amount, can't higher building speed or building costs, or soldier strength... so all they could do at the moment would be revealing the whole map and (with a lot more code to write) looking into the buildings of their enemies (but without taking control) To conclude: at the moment there is no reason for spending a lot of time into cheat avoidments Edited: 2009-05-20, 12:26
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sigra |
Posted at: 2009-05-20, 12:42
No, it is not a problem of open source. It is a problem of parallel simulation. With parallel simulation, all users have the complete game on their system and can see everything (like in chess). To implement a game with incomplete knowledge requires a client/server structure, like Freeciv (open source) does it. Widelands could do that too, but it is a lot of work. Top Quote |
Nasenbaer |
Posted at: 2009-05-20, 12:45
Yes you are right at that point :)! Anyway I don't think that there is a need for such source code changes at the moment. Top Quote |
Dwarik |
Posted at: 2009-05-20, 12:48
i need, maybe, but certainly not a desire or the manpower to actually do the work Top Quote |
yohann |
Posted at: 2009-05-20, 14:25
anyway, apart from looking at opponent building, seeing the whole map, including resource location spoil campaigns but can be considered as a feature when multiplayed, because it assure equity between players who knows the map and thoose who don't. Top Quote |