Topic: custom campaign immovables
martin Topic Opener |
Posted at: 2011-06-20, 21:54
Hi dear widelands community! What about an option to ship custom immovables with a campaign mission? So that I can create my own immovables which cannot be used in other maps via the editor's immovable menu, but just in my campaign. Sounds boring, but the reason for my question is that I guess, it will increase the level of surprise and flexibility within the campaigns a lot. You will then be able to
I think, realizing this feature won't be too difficult. The custom immovables will have to be placed within the
All in all: if this feature existed, every campaign creator would have a lot more freedom while none of them would be forced to use it. What do you think about this? Top Quote |
Astuur |
Posted at: 2011-06-21, 07:15
The idea sound good to me in general, I am awaiting a qualified response for this question, from someone who knows, but I hope that it will not So - what your suggestion really leads to, may be houses, immovables etc. regularily incorporated in the game, but hidden I cannot speak up about the technical aspects how this could be done, (Lua?) but if you think you could do it, give it a try Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
SirVer |
Posted at: 2011-06-21, 10:30
We would love to have this (also to ship new custom productionsites for a tribe that can only be build in this mission), but alas this is hard to implement. Take a shot at it! Top Quote |