Topic: lack of..
Sn00pY Topic Opener |
Posted at: 2011-03-16, 16:48
greetins all... i found out. during my game time my HQ. doesnt keep... anything.. by that. i mean of course.. no pick axes / miners. no hatchets / wood cutters. and so on it would be cool. if we could influence the minimum / maximum kept tools / workers. as i understand it. you allways have 200 ppl. in ur hq / warehouses. so couldnt we change the game so. that. it allways keeps.. a minimum of what ever the player decides of.. a tool / class lets say. i want to keep. so miners. allways / pick axe's in my HQ. for incase i make more mines. so. if all current miners are out. working in the mines. it will take 1 of the stored pickaxe's and create a new miner. and not having to wait. untill the tool guy. gets resources in. to make new / more pickaxes. and also in that way. we could influcen the kept resources. for soldiers. to be kept in our hq's for urgent / fast expansion. and not having to wait for the weapon smith & armor to get spare resources to make them. then have them delievered.. and oops. they went to the training place. so now i have to wait. longer.. so that there are allways like. an un exportable number in the hq/hw. tools / weapons. wise. and when a new class / solider gets created. it takes it from that stockpile. and the armorer / toolsmith / weaponsmith. then works primarily to refill the hq. and all other place become secondary. hope i explained it.. clearly best reguards Sn00pY Top Quote |
ixprefect |
Posted at: 2011-03-17, 18:02
Assuming you play a recent version of trunk, click on a flag and then on the "Configure Economy" button. It does not do what you describe, but it does do what you want. Top Quote |