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Topic: Desires and Necessities

Nordfriese
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Joined: 2017-01-17, 17:07
Posts: 1949
OS: Debian Testing
Version: Latest master
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Location: 0x55555d3a34c0
Posted at: 2021-04-27, 20:54

The argument to callworker is the name of one of the worker's programs. This program is defined in the worker's init file: data/tribes/workers/<tribename>/<workername>/init.lua


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tothxa
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Joined: 2021-03-24, 11:44
Posts: 437
OS: antix / Debian
Version: some new PR I'm testing
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Posted at: 2021-04-27, 21:38

tothxa wrote: It's practically impossible to fill multiple consumers of a ware to the default, very high amount of local storage. When all consumers want to run on full stock, some of them will use much more than some of the others (as pointed out by kaputtnik, this depends on way too many factors). To get a better balance, you should first decrease the allowed local storage for all of them. Then you may try to adjust the priorities as well, if you still have problems. Otherwise you would need massive oversupply of the ware to satisfy all consumers with maximum local stock capacity.

Old timers: Do you agree? Can this go to Tips and Tricks?


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Nordfriese
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Joined: 2017-01-17, 17:07
Posts: 1949
OS: Debian Testing
Version: Latest master
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Location: 0x55555d3a34c0
Posted at: 2021-04-27, 22:20

This fits well to the Economy Management section. I'd add a note though that the player needs to ensure that the supply is not too slow to avoid unnecessary waiting (idling) times with this strategy.


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