Currently Online

Latest Posts

Topic: Who uses charcoal burners

kaputtnik
Avatar
Topic Opener
Joined: 2013-02-18, 19:48
Posts: 2439
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2021-04-04, 17:17

I have the feeling that charcoal burners are not used much often. And they are really ineffective, at least the empire charcoal burner.

Should they be more effective? Say making coal out of 3 logs instead of 6?


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

Top Quote
Nordfriese
Avatar
Joined: 2017-01-17, 17:07
Posts: 1949
OS: Debian Testing
Version: Latest master
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2021-04-04, 17:28

As long as one has a good number of functional coal mines, one doesn't need charcoal kilns, and I guess one would still not use them if they were cheaper.
They are really needed only on maps with little coal in the ground. I often build lots of charcoal kilns on such maps, but only later in the game, when I invariably have thousands of logs in my warehouses. Then they ensure a steady coal supply, and their relative inefficiency and expensiveness does not matter since you should by then have the resources to easily afford running many of them.

So I think they are fine as they are. Also, making them more efficient would disadvantage the Frisians, whose cheaper and faster charcoal kilns are unique among the tribes.


Top Quote
WorldSavior
Avatar
Joined: 2016-10-15, 03:10
Posts: 2094
OS: Linux
Version: Recent tournament version
Ranking
One Elder of Players
Location: Germany
Posted at: 2021-04-04, 18:51

Nordfriese wrote:

As long as one has a good number of functional coal mines, one doesn't need charcoal kilns, and I guess one would still not use them if they were cheaper.
They are really needed only on maps with little coal in the ground. I often build lots of charcoal kilns on such maps, but only later in the game, when I invariably have thousands of logs in my warehouses. Then they ensure a steady coal supply, and their relative inefficiency and expensiveness does not matter since you should by then have the resources to easily afford running many of them.

So I think they are fine as they are. Also, making them more efficient would disadvantage the Frisians, whose cheaper and faster charcoal kilns are unique among the tribes.

+1


Wanted to save the world, then I got widetracked

Top Quote
hessenfarmer
Avatar
Joined: 2014-12-11, 22:16
Posts: 2648
Ranking
One Elder of Players
Location: Bavaria
Posted at: 2021-04-05, 20:07

Nordfriese wrote:

As long as one has a good number of functional coal mines, one doesn't need charcoal kilns, and I guess one would still not use them if they were cheaper.
They are really needed only on maps with little coal in the ground. I often build lots of charcoal kilns on such maps, but only later in the game, when I invariably have thousands of logs in my warehouses. Then they ensure a steady coal supply, and their relative inefficiency and expensiveness does not matter since you should by then have the resources to easily afford running many of them.

So I think they are fine as they are. Also, making them more efficient would disadvantage the Frisians, whose cheaper and faster charcoal kilns are unique among the tribes.

That would have been exactly my reply as well.
Maybe this would make for a nice little economy tournament As we hadn't one since some time. Do we have a no coal map anywhere?


Top Quote
WorldSavior
Avatar
Joined: 2016-10-15, 03:10
Posts: 2094
OS: Linux
Version: Recent tournament version
Ranking
One Elder of Players
Location: Germany
Posted at: 2021-04-05, 20:14

hessenfarmer wrote:

Nordfriese wrote:

As long as one has a good number of functional coal mines, one doesn't need charcoal kilns, and I guess one would still not use them if they were cheaper.
They are really needed only on maps with little coal in the ground. I often build lots of charcoal kilns on such maps, but only later in the game, when I invariably have thousands of logs in my warehouses. Then they ensure a steady coal supply, and their relative inefficiency and expensiveness does not matter since you should by then have the resources to easily afford running many of them.

So I think they are fine as they are. Also, making them more efficient would disadvantage the Frisians, whose cheaper and faster charcoal kilns are unique among the tribes.

That would have been exactly my reply as well.
Maybe this would make for a nice little economy tournament As we hadn't one since some time. Do we have a no coal map anywhere?

Pick that and remove the coal? : )


Wanted to save the world, then I got widetracked

Top Quote
einstein13
Avatar
Joined: 2013-07-28, 23:01
Posts: 1118
Ranking
One Elder of Players
Location: Poland
Posted at: 2021-04-06, 15:45

hessenfarmer wrote:

Maybe this would make for a nice little economy tournament As we hadn't one since some time. Do we have a no coal map anywhere?

https://www.widelands.org/maps/colonies_nocoal/

Probably also a very good fit for this type of the tournament: managing country split betweens different sites, boats and so on. I can't remember exactly how was the coal supply in the starting position resolved, but for sure in the other part of the world, there is no coal at all, but plenty of room for trees.


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/
backup website files: http://kartezjusz.ddns.net/upload/widelands/

Top Quote
kaputtnik
Avatar
Topic Opener
Joined: 2013-02-18, 19:48
Posts: 2439
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2021-04-06, 16:51

hessenfarmer wrote:

Maybe this would make for a nice little economy tournament As we hadn't one since some time.

Very good idea!


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

Top Quote
treehugger
Avatar
Joined: 2020-09-06, 19:25
Posts: 14
OS: Mint
Version: 1.0
Ranking
Pry about Widelands
Location: Nethrelands
Posted at: 2021-04-09, 20:44

Another use for the charcoal burners is when coal deposits are very far away and you need a little bit of coal in the beginning of the game to get your economy started. You only need a bit of extra coal for some tools and lime, so efficiency does not matter much. You only need about 10 to 20 extra coal for some buildings and tools.

Later in the game the coals goes to weapons production and the foot production to train the soldiers, but neither of those are applicable without having iron ore too.


Top Quote
littlekatana
Avatar
Joined: 2021-10-30, 15:43
Posts: 29
Ranking
Pry about Widelands
Posted at: 2021-11-17, 16:53

Nordfriese wrote:

As long as one has a good number of functional coal mines, one doesn't need charcoal kilns, and I guess one would still not use them if they were cheaper.
They are really needed only on maps with little coal in the ground. I often build lots of charcoal kilns on such maps, but only later in the game, when I invariably have thousands of logs in my warehouses. Then they ensure a steady coal supply, and their relative inefficiency and expensiveness does not matter since you should by then have the resources to easily afford running many of them.

So I think they are fine as they are. Also, making them more efficient would disadvantage the Frisians, whose cheaper and faster charcoal kilns are unique among the tribes.

This makes a lot of sense to me. However...

What if building spots are in short supply, rather than coal deposits? Right now, I am having a problem where I can't get enough coal from mines because I can't make enough rations and meals, because I can't get enough bred, flour, and ultimately, wheat, because of the aforementioned building spots. I do have a ton of small building plots, and quite a few medium building plots. I would assume this was the case for most maps, yes? I seems reasonable to me to fill all of those small (otherwise useless, as far as I can tell) building plots with lumberjacks and foresters.

Is there any calculation that shows how many charcoal burners needed to match the coal mine production?


Top Quote
Nordfriese
Avatar
Joined: 2017-01-17, 17:07
Posts: 1949
OS: Debian Testing
Version: Latest master
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2021-11-17, 16:58

The ratio is different for each tribe. E.g. the barbarian charcoal kiln needs 120 s for 1 coal, while the barbarian coal mine produces 2 coal in 75 s, assuming steady supply. Charcoal kilns are slow (except for frisians – theirs are better and much faster), so you should build several dozens for every handful of mines provided you can supply them all.


Top Quote