Topic: Efficiency of Scouting
Nordfriese |
Posted at: 2020-11-06, 17:21
Another pro (which I also mentioned already) is that it gives the player some more control over what his scouts do. Currently you have no control over them except the placement of the scout's house. Another pro: You can also send scouts from places where only flags but not even small buildings can be built. Unless there are any maps designed to allow building fortresses that can be detected not even by scouts (are there? unlikely) this is another advantage of the proposed feature.
There was a proposal about automatic soldier capacity and preference regulation some time ago but it did not result in consensus. But this is not "exactly" the same thing: You also need milsites to keep vision over the land so you can build more buildings (unless they're tightly packed already) – does anyone use scouts for that? And you also need to keep some military presence especially around your perimeter so your houses won't burn down when an enemy expands nearby (if there is a canal or lava between your border and that enemy, you need neither military strength nor scouts there but still need to have a few milsites).
If every non-bugfix change that was merged into master recently had been discussed like this first, development would be very slow indeed… Note to self: What do I learn from this thread, yet again? Less forum discussion, just implement stuff ^^ Edited: 2020-11-06, 17:23
Top Quote |
GunChleoc |
Posted at: 2020-11-06, 17:50
+1 for the watch window button, which can be implemented independently. I think we do need to discuss this feature though, or at least test play any proposed branch to see if it will work well. Busy indexing nil values Top Quote |
hessenfarmer |
Posted at: 2020-11-06, 18:59
If this is really your attitude you might get even less reviewers on github. Thinking this any further: why even bother about reviews just commit / merge them. Do you want this really? I really believe although Widelands is a doocracy in terms of deciding what is worth working on. It should not go into this direction. At least I would feel very uncomfortable with it. Top Quote |
WorldSavior |
Posted at: 2020-11-08, 22:42
I didn't really hick-hack, but: +1
"What a useless opinion of you here, not even supported by arguments" was not my opinion, so no contradiction
Fixing bugs would be more useful
Too powerful
That could be useful, because this would be easier than setting that window up manually Wanted to save the world, then I got widetracked Top Quote |
the-x Topic Opener |
Posted at: 2020-11-10, 11:27
You do hick hacking world savior, and especially you do not give any reasons just saying no
No, making the game better is wanted by all
Thats another good Idea, adding to the cost efficiency problem of scouting at the beginning of the thread Top Quote |
Nordfriese |
Posted at: 2020-11-11, 15:11
https://github.com/widelands/widelands/pull/4493 Top Quote |