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Topic: Multiple warhouses

kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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One Elder of Players
Location: Germany
Posted at: 2020-10-21, 10:07

Yes. Just set all wares for a construction side to zero and increase them again. IMHO this is too much micromanagement. Instead having more values for preferring wares, the transportation logic should be improved. Afaik tibor had worked on this.


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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 2645
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One Elder of Players
Location: Bavaria
Posted at: 2020-10-21, 10:21

kaputtnik wrote:

Yes. Just set all wares for a construction side to zero and increase them again. IMHO this is too much micromanagement. Instead having more values for preferring wares, the transportation logic should be improved. Afaik tibor had worked on this.

This branch does nothing about the selection of the source of ware to be delivered. It is just aiming at making the ware routing better to avoid traffic jams.
However using the priority buttons for constructionsites is a corner case to me as one should nopt need to have the building build very urgent if the economy is properly planned. I think they are more useful to distribute the wares between e.g. bakery and brewery.


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