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Topic: Fair and Balanced Start

the-x
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Posted at: 2020-09-29, 15:01

Marie7 wrote:

the-x wrote:

It's an open source which mean many people worked on it long time and we are all happy to have such a nice game going.

I like imba games because then i win every game ^^ ^^

My perspnal opinion is that Balancing is very important, maybe a key in developing a Game, cause it you want to have a fair Game with your Opponent you cant play this tribe and win by 55% chance every fight. This gets very funny, when you play Barbarian vs Atlantean soldiers, try it: give both HQ start and then just let them fight. You'll see that Barbarian has no chance no matter what he does because Atlantean soldiers win by default. Of course its just a percentage number, but with many soldiers you know mathematics, if n just is big enough you will get a almost 99% chance that player A wins. And n is high with 45 soldiers. We havent done the changes yet, because everything once created stays just this way because someone had thoughts when he created this. My personal opinion says yes, in every case except for balancing, because balancing is what makes a game fair.


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Marie7
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Joined: 2020-09-29, 14:28
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Pry about Widelands
Posted at: 2020-09-29, 15:22

the-x wrote:

For a flowing start i wish we have one condition like 3-4 woodcutter, 1/3 or 2/3 of the wares.

With wares its also funny, in all the low starts you have only 5-8 wood while on the hiogh starting conditions you have 40-60.

Why not something like 12-16 wood, on the one hand its almost clicking work placing 10 woodcutters every game i start an atlantean game and on the other hand its enormous hard if i have only 1 woodcutter with imperium to build all up.

Yeeeeeeh, this is a very good improvement, thank you


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Marie7
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Joined: 2020-09-29, 14:28
Posts: 11
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Pry about Widelands
Posted at: 2020-09-29, 15:25

the-x wrote:

Struggling and Poor Hamlet atm are exactly the same except for tools, we have no small start

Maybe a Start below HQ, but with more than 1 woodcutter

-- ======================================================================= -- Rush Start -- =======================================================================

  wares = {
     diamond = 4,
     iron_ore = 5,
     quartz = 4,
     granite = 30,
     spider_silk = 12,


     log = 16,

Log must be reduced to think before just clicking as much you can

     coal = 12,
     gold = 4,
     gold_thread = 2,
     iron = 6,

same with gold

     planks = 30,
     spidercloth = 4,
     blackroot = 5,
     blackroot_flour = 12,
     atlanteans_bread = 8,
     corn = 5,
     cornmeal = 12,
     fish = 3,
     meat = 3,
     smoked_fish = 6,
     smoked_meat = 6,
     water = 12,
     bread_paddle = 3,
     buckets = 3,
     fire_tongs = 3,

Fire tongs are the tools that hardly miss in every start,

For fluent gameplay I would say 3 for Rush start and 5 for Economy start. Lower will cause so many problems, with mines, with building a smith, with high advantage of starting ressources whilst produced soldiers dont be trained fast enough. Whoch is a central fact at every small or medium map.

This is the only point we hardly need

Yey, it is very complicated with 2 smelter, the buildings all wait for them ^^

     fishing_net = 2,
     hammer = 11,
     hunting_bow = 1,
     milking_tongs = 2,
     hook_pole = 3,
     pick = 6,
     saw = 2,
     scythe = 4,
     shovel = 9,
     tabard = 5,
     trident_light = 5,
  },
  workers = {
     atlanteans_armorsmith = 2,
     atlanteans_blackroot_farmer = 2,
     atlanteans_builder = 10,
     atlanteans_charcoal_burner = 1,
     atlanteans_carrier = 40,
     atlanteans_fishbreeder = 1,
     atlanteans_geologist = 4,
     atlanteans_miner = 1,
     atlanteans_sawyer = 2,

Sawyer must be set to two or 3, cause it alwys causes problems with your woodcutters. At the moment you have 10 Woodcutters, but only 1 Saw?

And yes you can time to build to build 1 Saw later but this makes many problems, like counting your woodcutters, waiting for your smith

a wonderful idea, so my start is a lot easier

     atlanteans_stonecutter = 2,
     atlanteans_toolsmith = 2,
     atlanteans_trainer = 4,
     atlanteans_weaponsmith = 2,
     atlanteans_woodcutter = 3,

As Blindeseye mentioned, 10 woodcutters leads to an enormous start

3 sawyer + 2 saw = 5 woodcutters

     atlanteans_horse = 5,
  },
  soldiers = {
     [{0,0,0,0}] = 20,
  }

Soldiers i dont care maybe

  • 20 for Rush

  • 35 for Headquarters

}) end }


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the-x
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Joined: 2019-01-19, 13:23
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Posted at: 2020-09-29, 15:36

Yes, i also hope it gets implemented soon face-wink.png


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the-x
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Posted at: 2020-09-29, 15:39

With these new Teammaps like Economy and Dinosaur Valley and balanced Game we only need some more players who play a 3v3 Teamgame


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