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Topic: General Ideas to Gamespeed

the-x
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Posted at: 2020-09-16, 10:18

General Ideas to Gamespeed:

  • When you get attacked you NEED the time to think and decide what you do --> Gamespeed: 0,5

especially if you get attacked at multiplie locations same time

  • When you build up and wait the optimal Gamespeed is around 3-4

  • It should be enjoying to watch the fights between soldiers a bit longer and there should be a difference in upgrades, not only 4

  • In the beginning less woodcutters which means starting wares are not 10 woodcutters but around 4-5

-> Tools of the HQ start should be reduced, cause it is interesting to place 4-5 but bores if you do 10x the same action

-> Still not knowing but now I am favoring that buildings do not get conquered but automatically destroyed, because on tournament maps the game is over far to fast if you miss the one attack and the enemy gets the tower near all your woord production and everything is destroyed thpugh you played a reliant game conquering iron and gold and a nice economy. I am open for other Ideas face-smile.png

  • For an entertaining game we need different stages which means different types of upgrades so depending on the situation there should be different results

-> you see different types of units, and not only hero and rookie


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the-x
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Posted at: 2020-09-16, 10:24
  • Game Replays

Game Replays need more data in the title:

Who (Player 1) is playing against whom (Player 2)

Duration time of the Replay


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the-x
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Posted at: 2020-09-16, 20:50

Game Replays need more data in the title:

Who (Player 1) is playing against whom (Player 2)

Duration time of the Replay

Its necessarym to sort the Replays, beacause if you are playing most of your games at the same map its impossible to find the good one, especially when you play often the same map like Wisente or load them many times -> especially the duration to see which one was the short or long game

Edited: 2020-09-16, 20:51

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WorldSavior
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Posted at: 2020-09-16, 22:06

the-x wrote:

General Ideas to Gamespeed:

  • When you get attacked you NEED the time to think and decide what you do --> Gamespeed: 0,5

In Multiplayer 1vs1 you can do that quickly, in singleplayer as well.

  • When you build up and wait the optimal Gamespeed is around 3-4

you can set that as well, except for in multiplayer.

But some settings for game speed could be nice indeed: Minimal and maximal game speed for example.

  • It should be enjoying to watch the fights between soldiers a bit longer and there should be a difference in upgrades, not only 4

what do you mean?

  • In the beginning less woodcutters which means starting wares are not 10 woodcutters but around 4-5

play barbarians then : P i think the numbers can stay like they are

-> Tools of the HQ start should be reduced, cause it is interesting to place 4-5 but bores if you do 10x the same action

Play Frisians or barbarians then ; )

-> Still not knowing but now I am favoring that buildings do not get conquered but automatically destroyed, because on tournament maps the game is over far to fast if you miss the one attack and the enemy gets the tower near all your woord production and everything is destroyed thpugh you played a reliant game conquering iron and gold and a nice economy. I am open for other Ideas face-smile.png

+1

Conquering buildings is not a feature, it's a bug ; )

  • For an entertaining game we need different stages which means different types of upgrades so depending on the situation there should be different results

-1

-> you see different types of units, and not only hero and rookie

Play on maps without gold then


Wanted to save the world, then I got widetracked

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WorldSavior
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Posted at: 2020-09-16, 22:07

the-x wrote:

Game Replays need more data in the title:

Who (Player 1) is playing against whom (Player 2)

Duration time of the Replay

That would be helpful in deed

Its necessarym to sort the Replays, beacause if you are playing most of your games at the same map its impossible to find the good one, especially when you play often the same map like Wisente or load them many times -> especially the duration to see which one was the short or long game

it would also be helpful if one could rename replays inside widelands, not only in the data folder.


Wanted to save the world, then I got widetracked

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Nordfriese
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Posted at: 2020-09-17, 07:32

Conquering buildings is not a feature, it's a bug ; )

-1
It is a feature, and a very important one. We had this discussion before…

Duration time of the Replay

+1

it would also be helpful if one could rename replays inside widelands, not only in the data folder.

+1


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the-x
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Posted at: 2020-09-17, 10:58

Nordfriese wrote:

Conquering buildings is not a feature, it's a bug ; )

-1
It is a feature, and a very important one. We had this discussion before…

;-D world you cant say this a bug. Its an important strategical Discussion.

For Tournament or Multiplayer Games it should be really possible to sidmantle them automatically. Why? Because if not the enemy is with 2,3 jumps just at your headquarter and all your important buildings go down. If not it gives you some time to react.

Duration time of the Replay

+1

+1

it would also be helpful if one could rename replays inside widelands, not only in the data folder.

+1

+1


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Nordfriese
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Posted at: 2020-09-17, 17:32

;-D world you cant say this a bug. Its an important strategical Discussion.

I assume that you did not put this statement inside the quote on purpose

For Tournament or Multiplayer Games it should be really possible to sidmantle them automatically. Why? Because if not the enemy is with 2,3 jumps just at your headquarter and all your important buildings go down. If not it gives you some time to react.

https://github.com/widelands/widelands/issues/3833


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the-x
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Posted at: 2020-09-19, 18:16
  • Fog so you can see exactly in the replay what the player sees in the game

Maye we can create some more features for replays to make them interesting when we try to bring them to youtube


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WorldSavior
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Posted at: 2020-09-20, 01:37

Nordfriese wrote:

Conquering buildings is not a feature, it's a bug ; )

-1

It is a feature, and a very important one. We had this discussion before…

So: It's add-on-time....

Nordfriese wrote:

;-D world you cant say this a bug. Its an important strategical Discussion.

I assume that you did not put this statement inside the quote on purpose

Lol. You can never be sure...

the-x wrote:

  • Fog so you can see exactly in the replay what the player sees in the game

Maye we can create some more features for replays to make them interesting when we try to bring them to youtube

Another nice-to-have would be to chose a player perspective in a replay. So you cannot only see what the player sees on the map but also his b- i- and p-statistics and so on (e, n)


Wanted to save the world, then I got widetracked

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