Topic: Soldier overview
hessenfarmer |
Posted at: 2020-07-21, 21:20
Ok, thanks. Got it. Top Quote |
Nordfriese |
Posted at: 2020-07-21, 21:24
The window could also have multiple tabs – one for the complete overview, and one tab for each of the four properties showing the number of soldiers at each level of this property Top Quote |
WorldSavior |
Posted at: 2020-07-24, 17:17
How resource-intensive would this feature be? Wanted to save the world, then I got widetracked Top Quote |
Nordfriese |
Posted at: 2020-07-24, 19:13
If we try to count all soldiers on every tick, very. But we could keep lists of all soldier levels per player which are updated when soldiers are created, trained, and killed, which would be a bit more effort to code but very resource-efficient. Top Quote |
Nordfriese |
Posted at: 2020-07-25, 10:57
https://github.com/widelands/widelands/pull/4018 Top Quote |
hessenfarmer |
Posted at: 2020-07-27, 10:24
Could you provide a screenshot, to continue discussion without having to build the branch first? Top Quote |
Nordfriese |
Posted at: 2020-07-27, 14:30
Edited: 2020-07-27, 14:30
Top Quote |
GunChleoc |
Posted at: 2020-07-27, 16:57
I think that in the overview, replacing the 0 by an en-dash or by nothing would make it more readable. Also, when clicking on an icon, have a label on the bottom that explains the 4 levels, just like we have in the attack box. Busy indexing nil values Top Quote |
WorldSavior |
Posted at: 2020-07-27, 18:11
Nice feature! I wonder what happens to the display when there are hundreds, thousands or even tenthousands of soldiers of one category. It looks like "Overview" is the default tab, which would be good. Wanted to save the world, then I got widetracked Top Quote |
Native |
Posted at: 2020-07-27, 18:24
One further idea: would it be possible to add this graphic/window also to the headquarter and warehouses? I always find it a bit annoying to not know what kind of soldiers are in them... Top Quote |