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Topic: Resolution issue

StevenShelby
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Joined: 2020-07-20, 11:20
Posts: 1
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Posted at: 2020-07-20, 11:27

Hi all!

I just downloaded the little gem and started it but everything is far to small for me to play, could anyone please give me an advice on how to make this run?

My resolution is 2560 x 1440 but as I said, this makes everythung ultra tiny and as I understand it cant be zoomed. Switching to any other resolution with "Full Screen" Box ticked does nothing, unticking the "Full Screen" box and changing the resolution just makes the game window smaller and smaller, the gameworld itself stays very tiny.

Thank you for anyone who has some advice on this issue?


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the-x
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Joined: 2019-01-19, 13:23
Posts: 967
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Posted at: 2020-07-20, 12:39

Same problem for me, im playing in 4k and sometimes 2560


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the-x
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Joined: 2019-01-19, 13:23
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Posted at: 2020-07-20, 15:46

We can enlarge items or a better graphics transfer from hd to 4k


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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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Location: Germany
Posted at: 2020-07-20, 18:24

See bug report

I guess no developer has a 4k resolution available, so it is difficult to solve the issue.


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 2091
OS: Linux
Version: Recent tournament version
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One Elder of Players
Location: Germany
Posted at: 2020-07-20, 18:30

StevenShelby wrote:

My resolution is 2560 x 1440 but as I said, this makes everythung ultra tiny and as I understand it cant be zoomed.

The game world can be zoomed. Please play a recent version of the game if you don't do so.

Are the interface windows really that tiny? Smaller than here? Youtube-Link


Wanted to save the world, then I got widetracked

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the-x
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Joined: 2019-01-19, 13:23
Posts: 967
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Posted at: 2020-07-20, 21:54

There is a Zoom feature, but the problem is that zooming reduces the quality of graphics as well as hd to 2560


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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 3324
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Location: RenderedRect
Posted at: 2020-07-21, 14:33

If anybody want to help with re-exporting the Blender models for higher quality, that would be most welcome. I only had time to do the Barbarian workers so far.


Busy indexing nil values

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