Topic: Tech Tree
the-x Topic Opener |
Posted at: 2020-05-05, 10:32
There have been many posts recently and for me there is an Idea to solve a lot of them: A Tech Tree The beginning of the game is peaceful but then you can invest in different things, which will lead you to your own individual path
and not the healing bug - So: Depending in what you invest you can either at the strongest economy, defense builds and everything, important is that defense upgrades only in the beginning Top Quote |
Nordfriese |
Posted at: 2020-05-05, 10:43
Great idea! It would be non-trivial to code that e.g. working times can be decreased during the game for just one player, but I the concept is very nice. So we would have several "research plans" with different costs and prerequisites available, and when a player has fulfilled the prereqs and gathered the wares cost, he can buy the plan, which gives him an improvement in a certain area and makes 1-2 new plans available for buying. Fundamental mechanics like attacking should not be made to depend on such research, but productionsite efficiency increase, construction duration shortening, perhaps small soldier improvements (like all soldiers +1% defence) and more useful things like this are are one of the best ideas I read here for quite some time Top Quote |
king_of_nowhere |
Posted at: 2020-05-05, 20:23
i don't like it. too much of a change into the base game. this game is already complex enough without adding in more factors anyway. ù plus, it would not change the basic multiplayer strategy: worldsavior does it better than all and defeats anyone else. Top Quote |
JanO |
Posted at: 2020-05-06, 07:46
Is this to be meant ironic? Top Quote |
hessenfarmer |
Posted at: 2020-05-06, 08:05
I believe it is not ironic but sarcastic Edited: 2020-05-06, 08:05
Top Quote |
kaputtnik |
Posted at: 2020-05-06, 08:26
I am also against this idea. Implementing it would mean changing widelands at all. Fight simulator for Widelands: |
the-x Topic Opener |
Posted at: 2020-05-06, 11:25
rule No 1: no one can beat world saviour if it happens than that is some kind of bug To the Idea: dont misunderstand, there is nothing added, changed. Only the times can be reduced, like production times, which gives a lot of possibilities without adding or changing
Also I like this very much, like having different paths and it is the easiest way to solve the problem of players being at the beginning to strong whilst if they constructed a defensive of many fortresses not able to defend - by making offensive stronger only by research Top Quote |
WorldSavior |
Posted at: 2020-05-06, 21:54
Exactly, so I'm also against it. Could be an idea for an add-on though
It's not a bug, it's a feature. Okay, joking aside: I'm not unbeatable. Theoretically everyone could execute the actions which I execute and play like me.
This would be a big change though. Wanted to save the world, then I got widetracked Top Quote |