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Topic: Flexibility of player colors

WorldSavior
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Posted at: 2020-04-03, 15:49

We don't have only 8 different player colors, but 16. Most of them are never used.

What about making player colors independent from the starting positions? So starting positions could get linked to a number and not to a color, and after chosing the starting position, one could change the player colors if one is not happy with the default.


Wanted to save the world, then I got widetracked

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Nordfriese
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Posted at: 2020-04-03, 18:38

+1

Should be fairly easy. We could have a colour chooser button similar to the team button that offers the 16 player colours. Only difficulty would be to make sure two players don't pick the same colour…


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kaputtnik
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Posted at: 2020-04-03, 19:10

I have concerns about that.

What will happen if two players want the same color? In a best scenario they arrange themselves, but in a worst scenario they make enemies of themselves.

I think this is not worth the work.


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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blind3rdeye
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Posted at: 2020-04-03, 22:25

On the topic of colours and starting positions... I'd like to have an option for shuffled (random) starting positions - particularly for asymmetric maps. (Incidentally, The word 'unbalanced' is used in the map selection screen, but as far as I can tell the maps are still close to being fair, just not equal. So its really just 'not balanced' rather than 'unbalanced'. I call them asymmetric - but that might have other confusing connotations.)


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Tribal-Chief
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Posted at: 2020-04-04, 09:23

I think the ability to choose or change colours is very important. I have several friends who refuse to play WL as their slight visual impairments make differentiating players difficult. Red and Blue are easy to use but several times I hear is that yellow or green or even orange! And players getting confused about why a player is attacking himself.

Picking from 16 preset colours should allow people to select 5 or 6 that are not confusing, being able to create a new colour pallette should allow people to make something that works for them.


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WorldSavior
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Posted at: 2020-04-14, 17:53

By the way: The blue of position 1 has changed, imho in a very bad way. It has been a beatiful dark blue in b19 and b20, in the dev version it's some rather ugly bright blue... Why happened this change?

kaputtnik wrote:

What will happen if two players want the same color?

The host could chose the colors then.

I think this is not worth the work.

In that case I have to hope that some developer will do the work for fun face-wink.png


Wanted to save the world, then I got widetracked

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Nordfriese
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Posted at: 2020-04-14, 18:15

WorldSavior wrote:

By the way: The blue of position 1 has changed, imho in a very bad way. It has been a beatiful dark blue in b19 and b20, in the dev version it's some rather ugly bright blue... Why happened this change?

Changed by https://github.com/widelands/widelands/pull/3582 to fix the usernames being unreadable in the chat

kaputtnik wrote:

What will happen if two players want the same color?

The host could chose the colors then.

I think this is not worth the work.

In that case I have to hope that some developer will do the work for fun face-wink.png

You could ping Jonas, he's currently redesigning the game setup screens for >8 players (https://github.com/widelands/widelands/pull/3847), perhaps he'll agree to implement this as well


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kaputtnik
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Posted at: 2020-04-14, 21:45

Tribal-Chief wrote:

I think the ability to choose or change colours is very important. I have several friends who refuse to play WL as their slight visual impairments make differentiating players difficult. Red and Blue are easy to use but several times I hear is that yellow or green or even orange! And players getting confused about why a player is attacking himself.

Very importand point.

Picking from 16 preset colours should allow people to select 5 or 6 that are not confusing, being able to create a new colour pallette should allow people to make something that works for them.

Agreed. So the first is to choose a color from predefined colors. On the long run there is a need of configurable colors.


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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WorldSavior
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Posted at: 2020-04-18, 17:44

Nordfriese wrote:

WorldSavior wrote:

By the way: The blue of position 1 has changed, imho in a very bad way. It has been a beatiful dark blue in b19 and b20, in the dev version it's some rather ugly bright blue... Why happened this change?

Changed by https://github.com/widelands/widelands/pull/3582 to fix the usernames being unreadable in the chat

Oh I see. Though, maybe it wasn't the best solution to make the blue so bright...

kaputtnik wrote:

What will happen if two players want the same color?

The host could chose the colors then.

I think this is not worth the work.

In that case I have to hope that some developer will do the work for fun face-wink.png

You could ping Jonas, he's currently redesigning the game setup screens for >8 players (https://github.com/widelands/widelands/pull/3847), perhaps he'll agree to implement this as well

Thanks for the hint


Wanted to save the world, then I got widetracked

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jmoerschbach
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Posted at: 2020-04-18, 18:04

Nordfriese wrote:

WorldSavior wrote:

By the way: The blue of position 1 has changed, imho in a very bad way. It has been a beatiful dark blue in b19 and b20, in the dev version it's some rather ugly bright blue... Why happened this change?

Changed by https://github.com/widelands/widelands/pull/3582 to fix the usernames being unreadable in the chat

kaputtnik wrote:

What will happen if two players want the same color?

The host could chose the colors then.

I think this is not worth the work.

In that case I have to hope that some developer will do the work for fun face-wink.png

You could ping Jonas, he's currently redesigning the game setup screens for >8 players (https://github.com/widelands/widelands/pull/3847), perhaps he'll agree to implement this as well

Noted and agreed to implement. However, will be postponed a little, because UI::Box layouting still gives me some headaches (although I just had a breakthrough I think) face-grin.png

My first solution to the problem "two players want the same color" would be a first come, first serve approach. So when a player has chosen a specific color, it is removed from the color picker so nobody else is able to choose an already chosen color.


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