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Topic: worker command: removeobject

genesis

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Joined: 2010-08-21, 16:25
Posts: 15
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Pry about Widelands
Posted at: 2010-09-06, 19:25

hi,

i hope i write in the right forum. how i use the removeobject command?

exist a "setobject" command to place objects on the map?

genesis


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Nasenbaer
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Joined: 2009-02-21, 18:17
Posts: 828
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Location: Germany
Posted at: 2010-09-06, 20:06

jepp :). However it's not "setobject" but "plant" - best take a look at the foresters' and/or farmers' programs.

Cheers

Nasenbaer


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SirVer

Joined: 2009-02-19, 15:18
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Posted at: 2010-09-06, 20:36

there is an overview of the commands:

download or view.

Might not be completely up to date, but most stuff should be correct.

!SirVer

Edited: 2010-09-06, 20:37

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genesis

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Joined: 2010-08-21, 16:25
Posts: 15
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Pry about Widelands
Posted at: 2010-09-06, 21:43

thx for the links.

year plant will be work.

i try to desdrescribe want i want to do:

i tried to convert a tree in a deadtree or to remove the tree without the fall programm.


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sigra

Joined: 2009-03-05, 19:02
Posts: 130
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Location: Orsa
Posted at: 2010-09-07, 17:50

!SirVer wrote:

there is an overview of the commands:

download or view.

Might not be completely up to date, but most stuff should be correct.

Yes, but that documentation is for production programs, not worker programs.

For worker programs, look how they are used in the tribes (and implemented in the engine). Have a look at the barbarian stonemason, which calls the stone's program "shrink". That is an immovable program. Immovable programs have the command type "remove" without parameters.

It is important to distinguish the diffenrent kinds of programs:

  1. Critter programs

  2. Immovable programs

  3. Worker programs (can call immovable programs and critter programs)

  4. Production programs (can call worker programs)


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