JanO
Joined: 2015-08-02, 11:56
Posts: 177
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Posted at: 2020-04-01, 09:42
Is it possible to hide the other players choice of tribe in the multiplayer-startscreen? Then it would not be a disadvantage to pick first.
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the-x
Topic Opener
Joined: 2019-01-19, 13:23
Posts: 967
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Posted at: 2020-04-01, 13:22
JanO wrote:
Is it possible to hide the other players choice of tribe in the multiplayer-startscreen? Then it would not be a disadvantage to pick first.
+1 this would be a perfect solution
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the-x
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Joined: 2019-01-19, 13:23
Posts: 967
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Posted at: 2020-04-10, 02:16
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Wiki: the wares should be put together in groups that makes sence - for example shield under shield and not searching all wares or hero improvements by scrolling down like an encyclopedia - do we have a Tabelle for it?
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music should be disabled at the beginning, cause everytime you start you (and your neighbours) are shocked by the same sound (lautes Vogelzwitschern)
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Enlarge the window where you can set your attack
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can we somehow come to a nice conclusion for a) heroes upgrading b) healing in towers
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kaputtnik
Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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Location: Germany
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Posted at: 2020-04-10, 10:35
JanO wrote:
Is it possible to hide the other players choice of tribe in the multiplayer-startscreen? Then it would not be a disadvantage to pick first.
While i like the idea, i think if it is a disadvantage, the tribes might not be balanced. If the tribes are balanced it shouldn't be a disadvantage?
the-x wrote:
- Wiki: the wares should be put together in groups that makes sence - for example shield under shield and not searching all wares or hero improvements by scrolling down like an encyclopedia - do we have a Tabelle for it?
The encyclopedia is a table?
There were some bugs reports open for enhancing the encyclopedia
- music should be disabled at the beginning, cause everytime you start you (and your neighbours) are shocked by the same sound (lautes Vogelzwitschern)
Everyone can adjust the volume before starting a multiplayer game?
- Enlarge the window where you can set your attack
Assuming you mean zooming in, how does widelands know where you want to attack?
Fight simulator for Widelands: https://wide-fighter.netlify.app/
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the-x
Topic Opener
Joined: 2019-01-19, 13:23
Posts: 967
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Posted at: 2020-04-10, 11:00
- music should be disabled at the beginning, cause everytime you start you (and your neighbours) are shocked by the same sound (lautes Vogelzwitschern)
Everyone can adjust the volume before starting a multiplayer game?
well if you watch replays and do tempo training it should be by default off cause otherwiseyou need to make settings everytime
- Enlarge the window where you can set your attack
Assuming you mean zooming in, how does widelands know where you want to attack?
the handling should be so easy like we can do, why should we have it smaller / more clicks
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hessenfarmer
Joined: 2014-12-11, 23:16
Posts: 2646
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Location: Bavaria
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Posted at: 2020-04-10, 11:13
the-x wrote:
- Wiki: the wares should be put together in groups that makes sence - for example shield under shield and not searching all wares or hero improvements by scrolling down like an encyclopedia - do we have a Tabelle for it?
Can't promise, however We might have a possibility to use the same order as in the inventory window. +1 from me to have this.
But please post such suggestions in a related thread rather then just use it to bump your personal topic.
- music should be disabled at the beginning, cause everytime you start you (and your neighbours) are shocked by the same sound (lautes Vogelzwitschern)
Music and sound are different I believe so you always are free to turn the sound effects of. Furthermore your Computer has a volume control as well
- Enlarge the window where you can set your attack
Why? it is pretty good visible and clickable on 1920 res.
- can we somehow come to a nice conclusion for a) heroes upgrading b) healing in towers
No I am afraid we won't get one that you may like.
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hessenfarmer
Joined: 2014-12-11, 23:16
Posts: 2646
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Location: Bavaria
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Posted at: 2020-04-10, 11:16
kaputtnik wrote:
the-x wrote:
- Wiki: the wares should be put together in groups that makes sence - for example shield under shield and not searching all wares or hero improvements by scrolling down like an encyclopedia - do we have a Tabelle for it?
The encyclopedia is a table?
There were some bugs reports open for enhancing the encyclopedia
the in game help is an ordered list as far as I remember. we could use the order of the columns in the inventory one by one
Edited: 2020-04-10, 11:16
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kaputtnik
Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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Posted at: 2020-04-10, 11:36
Ah, the in game help was meant, not the Encyclopdia... then my posted links to bugs wasn't correct.
Fight simulator for Widelands: https://wide-fighter.netlify.app/
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hessenfarmer
Joined: 2014-12-11, 23:16
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Location: Bavaria
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Posted at: 2020-04-10, 12:33
kaputtnik wrote:
Ah, the in game help was meant, not the Encyclopdia... then my posted links to bugs wasn't correct.
Not sure just an assumption.
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the-x
Topic Opener
Joined: 2019-01-19, 13:23
Posts: 967
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Posted at: 2020-04-10, 12:43
Yes, the Ingame, maybe somwehere we can see how much the swords etc cost on one view, also the time a building needs like the coal mine
or many things like this i think are a nice benefit
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