Topic: Maps overhaul for build21
kaputtnik Topic Opener |
Posted at: 2020-03-03, 18:18
Just a new thread for the discussion which came up in Resource allokation for map makers
Fight simulator for Widelands: |
GunChleoc |
Posted at: 2020-03-04, 10:54
Long, long way was removed for Build 19. https://www.widelands.org/forum/topic/1917/?page=1#post-16294 Busy indexing nil values Top Quote |
Nordfriese |
Posted at: 2020-03-04, 11:05
Why on earth was this great map ever removed? Top Quote |
teppo |
Posted at: 2020-03-04, 18:54
I like to see some of the torture maps there. Should there be a special mode for those maps: Single player only, the intended slot only, possibly access to hall-of-fame on website if completed (points by time to complete, or whatever associated script says). At least in case of no-metal-challenge by K-o-N some lua to detect victory would be essential. In short, quite much coding. Is it only me? Top Quote |
niektory |
Posted at: 2020-03-04, 20:03
I also like the challenge maps, but unfortunately they don't always work as intended because of AI failures. It might be a good idea to test them with the current version before inclusion. Top Quote |
Nordfriese |
Posted at: 2020-03-04, 20:10
Adding No Metal Challenge would be nice. Dust In The Wind is also a candidate IMHO. Turning them into scenarios would be best, though unfortunately this would not allow players to select the tribe to play. We have an open bug report about allowing "random" tribe to be interpreted as "player's choice", but this will perhaps not be implemented for b21. So perhaps postpone challenge maps inclusion to b22? Top Quote |
teppo |
Posted at: 2020-03-09, 19:47
The Anchor was quite difficult when it appeared. Some time later, AI failed badly. Have not tried lately. If the torture maps were converted into scenarios, then the script could also give some unfair advantage to the AI, on the less tortuous maps. Top Quote |
teppo |
Posted at: 2020-03-09, 20:33
Not related to torture maps: Fellowships could be upgraded a bit: Expanding to the southern island requires many small military buildings, and one middle sized one. The middle sized one was a bad choice. No problem once you know it, and forcing players to remember such a stupid detail is brain dead. It would be better if a small building could grab that step too. Is there a problem with upgrade? Top Quote |
einstein13 |
Posted at: 2020-03-09, 22:01
That is correct. The map was one of my first maps ever created and I am not happy with quality of this map. Lots of my further maps were much better and I can find even better maps of other people. I would suggest to list all the maps that are currently in use (official ones). And some candidates too. I can also explain what were the purposes of each of my maps if needed. For example: The Nile - lots of resources, ships available (but not necessary). Equal starting positions, except two beginners: red and blue. Wideworld - first attempt of making huge map Earth-like (starting position is like Europe, shapes are very different than reality - changed to make the map more challenging), for ships exploration and fighting overseas. This map is waiting for military expedition feature. Ice Wars - I have seen a map that was for many players and they could fight in the middle. The name was something with Sun (Ancient god of Sun?). The map was good, but one of players could be impossible to fight with because the path was too narrow (he could build big building and close the path). So I wanted to fix this, move the starting positions closer to the center, use different biome (ice instead of wastelands) and make the possibility of very long game and short at once. You can start fighting soon after starting the game or you can wait till all of your land would be reached. Also ships are good to cooperate with your economy. I remember that it was supposed that only standard water (without floating ice) should be passable, but finally I thought it is a minor issue and nobody cares. einstein13 |
Nordfriese |
Posted at: 2020-03-10, 18:32
But why?
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