Topic: Minimal start conditions
hessenfarmer |
Posted at: 2020-02-15, 10:28
I had took the part for the rocks from stdh for poor hamlet but I didn't think of no trees condition I'll take this into account. Maybe I'll do the same thing for struggling outpost as well. Top Quote |
the-x |
Posted at: 2020-02-15, 18:49
-> Can we make one mode which AI adaps quickly and has already more, trained soldiers which make it exciting to play? Top Quote |
the-x |
Posted at: 2020-02-16, 12:54
Indeed this would be great, cause then everyone can make individually the AI's just how you want to make your challenge, maybe we can even make an economic AI and a rush AI Top Quote |
hessenfarmer |
Posted at: 2020-02-16, 13:04
@ the-x: Top Quote |
the-x |
Posted at: 2020-02-16, 13:06
Okay, so we cant only change parameters? Top Quote |
hessenfarmer |
Posted at: 2020-02-16, 13:11
No, it is not that easy like this. It is much more complex. and it isn't as easy as telling build building1, then building2 then building3 then another building1. The difficulty is it should work on almost all maps and all tribes. the first is very tricky althouigh I think we managed it quite good so far. the latter is not that complicated as long as the tribe adheres to some basic principles. However this can't by definition not be optimized for any particular purpose. Top Quote |
stdh Topic Opener |
Posted at: 2020-02-20, 22:31
Hi hessenfarmer! I think it's great that you and others are doing the work to get this included in Widelands. If/when I return to this great game I surely must try it out with the Frisians. Oh, and don't forget, these start conditions are not mine, I inherited and extended them from someone who got the idea from ... etc. Top Quote |