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gnarfk
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Joined: 2015-01-05, 16:18
Posts: 70
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Location: France
Posted at: 2019-12-04, 00:20

Hello,

when i play on huge maps, i'm bored with spamming "there are no tree any more" messages. (it's due to my forest management) Is it possible not to receive them, but still receive every other message ?


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stonerl
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Joined: 2018-07-30, 00:03
Posts: 327
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Posted at: 2019-12-04, 09:42

No.


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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 2646
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Location: Bavaria
Posted at: 2019-12-04, 10:10

I believe there was a suggestion to make notifications configurable, but I am afraid nobody found time to work on this.


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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 2091
OS: Linux
Version: Recent tournament version
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One Elder of Players
Location: Germany
Posted at: 2019-12-04, 19:35

gnarfk wrote:

Hello,

when i play on huge maps, i'm bored with spamming "there are no tree any more" messages. (it's due to my forest management) Is it possible not to receive them, but still receive every other message ?

Actually you could maybe turn them off by modifying your Widelands. Problem would be that you cannot play online with this version then properly.

Open init.lua in /widelands/data/tribes/buildings/productionsites/barbarians/lumberjacks_hut and set the "productivity threshold" to 5 or another low value (it's a percentage).

This is for barbarians, you can also do it for the other tribes accordingly.

hessenfarmer wrote:

I believe there was a suggestion to make notifications configurable, but I am afraid nobody found time to work on this.

That's a pity, because imho this is one of the biggest bugs in Widelands. For example it's very annoying that you get always messages if you play a match where it's about gaining resources by exhausted mines.


Wanted to save the world, then I got widetracked

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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 3324
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Location: RenderedRect
Posted at: 2020-01-05, 17:31

I have opened an issue with some ideas for solutions: https://github.com/widelands/widelands/issues/3639


Busy indexing nil values

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