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Topic: how are map files structured ?

gnarfk
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Joined: 2015-01-05, 15:18
Posts: 70
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Location: France
Posted at: 2019-11-25, 14:45

Here the first result for a perfectly(edit : not perfectly, there was a little bug, fixed now for the new ones) balanced 3 player map, with resources.

(there is still player position and port spaces to be implemented, but i think it can be done manually)

Edited: 2019-11-25, 15:27

Attachment:
gnarfk3.wmf.zip (49.0 KB)

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GunChleoc
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Joined: 2013-10-07, 14:56
Posts: 3324
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Location: RenderedRect
Posted at: 2019-12-29, 20:53

Our map generator code has been abandoned for a while, as is evident from the open issues. It's a mix between Lua and C++.

If you can come up with some good algorithms to enhance it, that would be great!


Busy indexing nil values

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