Topic: Make Frisian buildings smaller
Nordfriese |
Posted at: 2019-09-18, 10:30
This is exactly the reason why I´m not keen to do it like this. I have all renders at very high resolution directly available, but to reexport them at exactly the scales your program requires, I´d have to rerender every. single. blender file. four times. Ugh. Add to that that my development machine is having network problems again so I can´t even download your branch to test it currently. On the other hand, it took me less than an hour to gather my five graphics-export tools into one pipeline that easily creates spritesheeted mipmaps in a fully automatable workflow. Using this instead will save me many many hours of rerendering hundreds of animations.
OK, will do that Top Quote |
GunChleoc |
Posted at: 2019-09-18, 11:26
If the resolution of the original is high enough and the renders are already done, sure, go ahead and use your personal tools It would greatly help already if you could do a code review without testing. Somebody else can do the testing part. You could also commit the new renders as file animations and I can then take care of creating sprite sheets off them. This way, you won't need to write a second tool that does the exact same job as the tool that I just wrote. You should hold off on doing all this work though until we have merged the branch, because it would be a waste of your time. Busy indexing nil values Top Quote |
NotYetTakenUserName |
Posted at: 2019-10-15, 19:14
Make Frisian buildings great again! Jokes aside, how about ctrl-space to make buildings disappear or transparent? My idea being, Frisian buildings can stay nice and tall as they should be, while there is a possibility to look behind/through them. It's my opinion, plus I don't share it. Top Quote |
stonerl |
Posted at: 2019-10-17, 17:39
Frisisan buildings are too big, not only are theu u proportional when compared bto other tribes, they are also overlapping with each other. Therefore they need to be resized. Top Quote |
WorldSavior |
Posted at: 2019-10-17, 18:16
That would be a very good feature, especially if they disappear and still show an unique building symbol at the place where they stand Wanted to save the world, then I got widetracked Top Quote |
NotYetTakenUserName |
Posted at: 2019-10-17, 18:55
Being unfamiliar with the code I can't estimate the effort. But the general idea is pretty simple. Handling is like pressing space bar but the effect goes to the drawing of buildings. It's my opinion, plus I don't share it. Top Quote |
Nordfriese |
Posted at: 2019-10-31, 12:47
Pull request for the frisian spritesheets is up: https://github.com/widelands/widelands/pull/3554 I made all buildings between 10 and 20 % smaller, now they look more proportional. Frisian soldier is unfortunately not available as mipmap because the blend files are lost Top Quote |
GunChleoc |
Posted at: 2020-01-03, 13:51
Can you crate an issue for the missing blend files, please? I can't access my GitHub account from this computer. Busy indexing nil values Top Quote |
GunChleoc |
Posted at: 2020-02-21, 20:56
Soldier animations: https://github.com/widelands/widelands/issues/3704 Building transparency: https://github.com/widelands/widelands/issues/3705 Edited: 2020-02-21, 20:59
Busy indexing nil values Top Quote |