Topic: Post bugs which should be fixed in build21
GunChleoc |
Posted at: 2019-08-28, 19:38
This can definitely be tweaked
Unless I am misreading the code, they do that already. So, I think we have 3 points here that we can change:
Busy indexing nil values Top Quote |
WorldSavior |
Posted at: 2019-08-28, 20:26
Further bugs:
Edited: 2019-08-28, 20:28
Wanted to save the world, then I got widetracked Top Quote |
Nordfriese |
Posted at: 2019-08-28, 20:43
One soldier always has to stay at home. We didn´t implement a user´s choice for that yet because it would horribly mess up the attack box GUI if we grouped all available soldiers by building. And setting it for every milsite individually is annoying. Suggest a good GUI that also scales well and we´ll implement it…
A feature. E.g. if you want your axworkshop to have highest iron priority, you´ll likely want that for the warmill as well.
This is on purpose – we never change what the user doesn´t see
I consider it a feature that map designers can suggest default tribes
Did they? (I don´t remember) But should be changed of course Top Quote |
WorldSavior |
Posted at: 2019-08-28, 20:44
What about moving the statistics button to its old place at the left again? Isn't everyone used to have it there? Wanted to save the world, then I got widetracked Top Quote |
GunChleoc |
Posted at: 2019-08-28, 22:38
I moved that one because I wanted logical groupings in the menu:
Busy indexing nil values Top Quote |
JanO |
Posted at: 2019-08-29, 00:26
I am still in favour of a possibility to sort soldiers in each militarysite manually. Instead of having one line with all soldiers, there could be three: One for attacking candidates, one for soldiers who leave the building for defense purposes and one line for soldiers who have to stay in the building until the end. The last one should maybe be limited to one or two, otherwise healing stuff could make a big site full of heroes unconquerable. Other idea for visual implementation: Give each soldier inside a militarysite tags by clicking on them (maybe press some button while doing so, the simple clicking would still release the soldier). With tags soldiers could be assigned to more than one task. Top Quote |
WorldSavior |
Posted at: 2019-09-01, 14:58
The disadvantage could be that the soldiers would maybe be less flexible, or am I wrong? It could be uncomfortable to manage the lists all the time when you need a defense or an attack.
At the other hand, the heroes could be killed by attacking heroes one after another, or even by weaker soldiers if they stop the defenders from retreating multiple times, which often happens.
Okay
Okay
I don't know any
At the other hand, all the time if you build an enhanced military building directly, you normally have to change the settings...
At the other hand, it's surprising that the worker window doesn't get changed. But however, a solution for the problem could be to unite the two windows - current tribes have only two worker settings, they wouldn't take much space in the ware window...
But almost all maps are older than this "feature", so for a long time it would be more useful to make random tribe default.
Yes Wanted to save the world, then I got widetracked Top Quote |
GunChleoc |
Posted at: 2019-09-02, 17:48
Confirmed and bug report written https://bugs.launchpad.net/widelands/+bug/1842335 Busy indexing nil values Top Quote |
kaputtnik Topic Opener |
Posted at: 2019-09-04, 21:27
Can someone with a windows machine please test if the bug is fixed? Fight simulator for Widelands: |
niektory |
Posted at: 2019-09-04, 23:53
What exactly needs to be tested? Top Quote |