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Topic: new tribe: amazons

Nordfriese
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Posted at: 2019-08-21, 12:57

First half of coding changes is uploaded to the branch.

Syntax for water gatherer:

"findspace=size:swim radius:…",
...

Syntax for terraforming:

"findspace=size:terraform radius:…",
"walk=coords",
"animate=…",
"terraform",
"return"

There are no terraformable terrains yet. This can be set in the terrains/init.lua by setting

enhancement = "terrain_name",

Will work on the treetop sentry next


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GunChleoc
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Posted at: 2019-08-21, 19:01

For the C++ changes, maybe have a minimal tribe in a separate branch? That will keep the diff smaller.


Busy indexing nil values

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Nordfriese
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Posted at: 2019-08-21, 19:46

For the C++ changes, maybe have a minimal tribe in a separate branch? That will keep the diff smaller.

Good idea face-smile.png It´ll also make playtesting easier, will do this…


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hessenfarmer
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Posted at: 2019-08-21, 19:48

I stumbled over the massive diff as well. However how should I work now? Pull the branch in current state or wait for an update?


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Nordfriese
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Posted at: 2019-08-21, 20:00

I plead guilty face-smile.png

Please pull it like this. I´ll copy the code changes to a new branch, and when it´s merged, I´ll take care of the merge conflicts.


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hessenfarmer
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Posted at: 2019-08-21, 20:05

@ Nordfriese I decided to work outside the branch tonight and fill in the work after you tell me I am save to do so. Ok?


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Nordfriese
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Posted at: 2019-08-21, 20:21

I already copied my changes to a new branch. So, just do a bzr pull on your local amazons branch copy to get the latest revs and then use commit and push for your changes as normal.
I won´t upload any further coding changes there, they´ll all go to the new branch.


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hessenfarmer
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Posted at: 2019-08-21, 21:51

While doing wares workers I gave the golddigger and the gold smelter a stonebowl to wash and smelt gold. seems to be reasonable they should use a tool.


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king_of_nowhere
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Posted at: 2019-08-22, 17:00

Nordfriese wrote:

Till then, I´ll implement the coding changes needed for treetop sentry and gardening center.
Regarding the latter – @king please provide a list of all terrains that can be transformed and for each one the terrain it should become after transformation.

for all biomes, mountain 1 and 2 to forested mountain 1, mountain 3 and 4 to forested mountain 2

for greenland:

  • barren steppe to steppe
  • steppe to mountain meadow
  • mountain meadow to meadow 1

wasteland:

  • ashes 1 to hard ground 3
  • ashes 2 to hard ground 1
  • igneous rock to [desert]dry soil

winter:

  • tundra taiga to tundra 2
  • taiga to tundra taiga
  • snow to taiga

desert:

  • desert 4 to dry soil
  • dry soil to high mountain meadow
  • high mountain meadow to mountain meadow
  • mountain meadow to steppe

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king_of_nowhere
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Posted at: 2019-08-22, 17:20

hessenfarmer wrote:

While doing wares workers I gave the golddigger and the gold smelter a stonebowl to wash and smelt gold. seems to be reasonable they should use a tool.

no problem

I'm also updating the soldier and promotion costs

soldier stats and levels:

starting stats attack 12-16, healt 130, defence 5, evade 30.

top promotions attack 2 healt 3 defence 2 evade 3

bonus for promotion 8 - 23 - 10 - 15

soldier wares:

  • spear: costs 1 ironwood. needed to make new soldiers (note: someone would like bows better, but I think it would look stupid to have warriors equipped with bows doing nothing but melee)

  • stone-tipped spear: costs 1 ironwood and 1 stone. Needed to train attack from 0 to 1 with 1 meat/fish and 1 chocolate

  • hardened spear: costs 2 ironwood and 1 stone. needed to train attack from 1 to 2 with 1 meat/fish and 1 bread and 1 chocolate

  • tunic: costs 1 rope and 1 rubber. needed to make new soldiers. Since soldiers would be very cheap, they also cost some food

  • light wooden armor: costs 2 balsa and one rope. needed to train healt from 0 to 1 with 1 meat/fish and 1 chocolate

  • wooden helmet: costs 1 ironwood and 1 rubber. Needed to train healt from 1 to 2 with 1 bread and 1 chocolate

  • warrior's coat: costs 1 ironwood 2 balsa 1 rubber and 1 gold. Needed to train healt from 2 to 3 with 1 meat/fish, 1 bread and 1 chocolate

  • sturdy boots: good boots make you faster on your feet. Costs 1 rubber 1 balsa and is needed to train evade from 0 to 1 with 1 meat/fish and 1 chocolate

  • swift boots: costs 3 rubber. needed to train evade from 1 to 2 with 1 bread and 1 chocolate

  • hero's boots: cost 3 rubber and 1 gold. needed to train evade from 2 to 3 with 2 meat/fish and 2 bread and 2 chocolate

  • padded vest: costs 2 rubber 2 ropes. needed to train defence from 0 to 1 with 1 bread and 1 chocolate

  • padded protector: costs 2 rubber 2 ropes 1 balsa 1 gold. Needed to train defence from 1 to 2 with 1 meat/fish, 1 bread and 1 chocolate

a basic soldier is made from a spear and tunic and a papaya and a meat/fish.

Edited: 2019-08-22, 17:21

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