Topic: Post bugs which should be fixed in build21
WorldSavior |
Posted at: 2019-08-16, 20:31
9182
B -> Mines -> Deep Iron mines. Many coalmines also refuse to work. One even refuses to put meals out. Starting/ Stopping doesn't solve the problem, but now I discovered a solution: Kicking out the master miner and wait for a new one. Edit: The buildings don't work, but the statistics don't change Edited: 2019-08-16, 20:33
Wanted to save the world, then I got widetracked Top Quote |
Nordfriese |
Posted at: 2019-08-16, 21:42
Did you save and reload between the time when you dismissed a worker (do you remember which one?) and the time when you noticed their inactivity? Top Quote |
WorldSavior |
Posted at: 2019-08-16, 22:25
No, I didn't. I kicked the first worker out, because this is the miner who had become a master miner. For making the mine work again, one has to kick out the second worker ( and i don't know if that works every time). Very nasty is that it's very hard to recognize that the building doesn't work. Wanted to save the world, then I got widetracked Top Quote |
Nordfriese |
Posted at: 2019-08-17, 11:55
Found the bug. Reason was that the main worker didn´t notice when a new worker arrived, so he perpetually believed there was still a worker missing. Top Quote |
WorldSavior |
Posted at: 2019-08-17, 22:52
Very good Wanted to save the world, then I got widetracked Top Quote |
stonerl |
Posted at: 2019-08-18, 17:07
There is one very annoying bug, I'd like to call dying of heroes. When Player A sends soldiers to attack Player B and Player B sends soldiers to attack the building where Player A sent its soldiers from. The moment Player B conquers this building Player A's soldiers stop attacking and since they don't have a building to return to, so they wander around and die. This is especially annoying when loosing many heroes this way. Instead, soldiers should return to their former building and try to reconquer it. Top Quote |
WorldSavior |
Posted at: 2019-08-19, 19:26
For me the bug is that military buildings can be conquered at all instead of being destroyed. But it might be true, it could be more reasonable if soldiers could retreat to their lands instead of wandering randomly around. Wanted to save the world, then I got widetracked Top Quote |
GunChleoc |
Posted at: 2019-08-20, 17:40
I think that would be a good solution. At the same time, they could still keep an eye out for a road to return to a warehouse. Busy indexing nil values Top Quote |
hessenfarmer |
Posted at: 2019-08-20, 19:46
I always considered the soldiers (and workers) behaviour of searching for an own flag as a feature and not a bug. Therefore I really don't know if I am happy with the proposed change. Top Quote |
stonerl |
Posted at: 2019-08-20, 19:58
Well, the problem is that most of the time they don't find a flag. Especially when they are foreign land. I could live with an increased time (endless would be even better) before the soldiers die. I don't mind normal workers, but a fully trained soldier is costly and loosing one, just because he wasn't able to find a flag in time, is very cumbersome. Top Quote |