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Topic: widelands tournament 2019

king_of_nowhere
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Joined: 2014-09-15, 18:35
Posts: 1668
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Posted at: 2019-05-12, 18:37

Now that we finally have the new build, I would like to host a new tournament, as was become a sort of tradition.

Right now my life is a bit complicated, so I'm taking a week or two before setting up a final timetable. but I will make an official announcement soon enough.

tournament will be swiss system, 5 or 6 rounds depending on how many participants. There will be two weeks to play each round, with the rules that were used the other times.

I'm thinking of removing the one month playing time for larger maps, as it was never needed.

right now, before the official announcement, I'd like to ask if there are maps and/or win conditions that you would like to see.

I will try too implement features that are asked by many people, but in the end I willl take the final decisions myself. If somebody complains too much or makes too much fuss about something, I may resign my position and let that person take over organization. I have to point it out because that happened in 2017, and it is the reason there was no 2018 tournament.

that said, I would like to use the fjords map (https://wl.widelands.org/maps/fjords-12/), as I like it and it can only be used between hhumans. I remember several people not liking it in 2016, so if there is too much on an outcry I will desist.


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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 2091
OS: Linux
Version: Recent tournament version
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Location: Germany
Posted at: 2019-05-12, 23:27

king_of_nowhere wrote:

Now that we finally have the new build, I would like to host a new tournament, as was become a sort of tradition.

Very good face-smile.png

I'm thinking of removing the one month playing time for larger maps, as it was never needed.

+1

right now, before the official announcement, I'd like to ask if there are maps and/or win conditions that you would like to see.

Let me support you with this suggestions - assuming that it will be an 1vs1-tournament:

Four Castles (red vs green)

Swamp Monks (red vs green)

Wisent Valley (red vs green)

Three Warriors (red vs green - er i mean red vs blue)

Ice Wars (red vs black - no autocrat but something else - because of islands)

Sun of Fire (yellow vs ocher)


Wanted to save the world, then I got widetracked

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GunChleoc
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Joined: 2013-10-07, 15:56
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Location: RenderedRect
Posted at: 2019-05-13, 19:55

I think it would be fun to have each type of win condition at least once. If the territorial ones, maybe Territorial Time to prevent games from running too long?

Thanks for organizing this!


Busy indexing nil values

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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 2091
OS: Linux
Version: Recent tournament version
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Location: Germany
Posted at: 2019-05-13, 22:28

GunChleoc wrote:

I think it would be fun to have each type of win condition at least once.

My suggestions could look like this then:

Four Castles (red vs green) - territorial lord

Swamp Monks (red vs green) - woodgnome

Wisent Valley (red vs green) - artifacts

Three Warriors (red vs blue) - autocrat

Ice Wars (red vs black) - collectors

Sun of Fire (yellow vs ocher) - territorial time

By the way, another good map would be The Taw (red vs yellow) - many win conditions possible

Edited: 2019-05-14, 14:37

Wanted to save the world, then I got widetracked

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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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Location: Germany
Posted at: 2019-05-13, 22:40

I will try to participate face-smile.png


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 2091
OS: Linux
Version: Recent tournament version
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Posted at: 2019-05-14, 15:08

kaputtnik wrote:

I will try to participate face-smile.png

Good face-smile.png Chances that I don't participate aren't high neither.


Wanted to save the world, then I got widetracked

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king_of_nowhere
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Joined: 2014-09-15, 18:35
Posts: 1668
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Posted at: 2019-05-24, 02:04

I could have sworn no more than a week passed since I posted this, and here I almost run out of the 2-weeks timeline I gave myself. Guess I'll have to post in the next days then.

And hope the answers to this thread were not representative of the actual participation


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Hasi50
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Joined: 2015-12-28, 16:19
Posts: 182
OS: MacOS
Version: 1.2 (selfcompiled master etc)
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Widelands-Forum-Junkie
Location: DE - near Frankfurt
Posted at: 2019-05-24, 08:03

I want to take part.

Please consider my Map "Cossriver" for Artefacts. to make it fair we shold modify the Map and hide the Artifacts at some other places


Here are the widelands where people may dwell, walking around care that evrythings well.

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king_of_nowhere
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Joined: 2014-09-15, 18:35
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Posted at: 2019-05-25, 18:41

Hasi50 wrote:

I want to take part.

Please consider my Map "Cossriver" for Artefacts. to make it fair we shold modify the Map and hide the Artifacts at some other places

I would, except that I cannot find any "crossriver" map.

Can you point it out to me?


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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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Location: Germany
Posted at: 2019-05-25, 19:48

king_of_nowhere wrote:

Hasi50 wrote:

I want to take part.

Please consider my Map "Cossriver" for Artefacts. to make it fair we shold modify the Map and hide the Artifacts at some other places

I would, except that I cannot find any "crossriver" map.

The search gives this result face-smile.png


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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