Topic: Unable to compile
Tribal-Chief |
Posted at: 2019-04-29, 12:07
Tried nuking the build directory and am back to boost errors -
mapobjects.lua and world/init.lua look OK to me, I had alreadt assumed the << came from there. Edited: 2019-04-30, 06:23
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GunChleoc |
Posted at: 2019-04-30, 06:32
Seems your Boost is messed up then - maybe reinstall that? You can also have a look at how we build for Windows, since that's basically an Arch build. https://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/head:/appveyor.yml Busy indexing nil values Top Quote |
Tribal-Chief |
Posted at: 2019-05-02, 10:02
Seems more like a WL problem, nothing else complains about boost, though maybe using different libs. Did a new pull and compile worked which confirms that boost is ok. Now I am back to the original problem with mapobjects.lua. I think I will wait for this to get on git which makes moew sense to me than launchpad, Top Quote |
hessenfarmer |
Posted at: 2019-05-02, 11:40
Good to hear the compilation works. Did you try to edit the mapobjects.lua in this freshly compiled version manually to see where the << came from. alternatively you could try to exchange the mapobjects.lua with the one in Launchpad. Edited: 2019-05-02, 11:41
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