Latest Posts

Topic: New Fullscreen Menu Backgrounds

Nordfriese
Avatar
Joined: 2017-01-17, 18:07
Posts: 1929
OS: Debian Testing
Version: Latest master
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2019-02-28, 08:33

I agree it´s too dark, the lower half of the image is barely visible in the screenshot.

I think the blue lines don´t fit to Widelands at all, they just look way too futuristic. (Also they clash with the bronze color.)

The bronze-and-greyish theme looks good to me.


Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2019-02-28, 09:34

I thinks this proposal is nice, although i agree the things already mentioned. The problem with additional colors will be that if the background-, or button-, colors will change, the additional color will clash again. Maybe the blue lines should be transparent?

Anyway: Thanks Nytren for your work face-smile.png


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

Top Quote
Nytren
Avatar
Joined: 2019-02-24, 17:28
Posts: 11
Ranking
Pry about Widelands
Location: Germany
Posted at: 2019-02-28, 13:30

@hassenfarmer Okay, thanks for the feedback. I'll revise and adapt it a bit and intigrate your suggestions


Top Quote
Nytren
Avatar
Joined: 2019-02-24, 17:28
Posts: 11
Ranking
Pry about Widelands
Location: Germany
Posted at: 2019-02-28, 13:37

Thanks again to all of you for the feedback. I think that the above mentioned points also apply. I'll think it over again and rework everything. I think I'll be finished in a few days with a better result

Edited: 2019-02-28, 13:38

Top Quote
Nytren
Avatar
Joined: 2019-02-24, 17:28
Posts: 11
Ranking
Pry about Widelands
Location: Germany
Posted at: 2019-02-28, 14:53

I'm thinking about whether to use the logo 3d models. it would have the advantage that the light conditions would be better by a few things and that there would be a better result in the end. But that would be associated with a greater effort of course its time costs how do you think about it?


Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2019-03-01, 08:38

If the 3d model isn't too deep, just try that face-smile.png

Didi you know that the font (widelands.ttf) is shipped with each installation?


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

Top Quote
Nytren
Avatar
Joined: 2019-02-24, 17:28
Posts: 11
Ranking
Pry about Widelands
Location: Germany
Posted at: 2019-03-02, 13:03

Okay, I did not know that. but where can I find the font.

Edited: 2019-03-02, 13:04

Top Quote
stonerl
Avatar
Joined: 2018-07-30, 00:03
Posts: 327
Ranking
Tribe Member
Posted at: 2019-03-02, 13:22

Widelands_Installation_Folder/data/i18n/fonts/Widelands/Widelands.ttf

Edited: 2019-03-02, 13:23

Top Quote
stonerl
Avatar
Joined: 2018-07-30, 00:03
Posts: 327
Ranking
Tribe Member
Posted at: 2019-03-02, 13:29

BTW. Is there a specific reason why this font isn't used any more? I guess it doesn't fit all languages, but couldn't it be used for those languages where it does?


Top Quote
GunChleoc
Avatar
Topic Opener
Joined: 2013-10-07, 15:56
Posts: 3324
Ranking
One Elder of Players
Location: RenderedRect
Posted at: 2019-03-03, 09:24

It can only be used for the logo, because the number of glyphs in it is very small.


Busy indexing nil values

Top Quote