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Topic: Atlantians Weaver

SettlersFan999
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Joined: 2018-06-28, 18:26
Posts: 1
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Just found this site
Posted at: 2018-06-28, 18:30

Hey, I find it that weaving spidercloth and tabards at same building to be a horrible design. This means spidercloth which is needed by pretty much everything is getting a huge delay as the same building does make tabards and gold tabards... I would suggest adding entirely new building just to make tabards. Let the spidercloth weaver be it's own thing as there is such a big need for that resource pretty much everywhere.


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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 2091
OS: Linux
Version: Recent tournament version
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One Elder of Players
Location: Germany
Posted at: 2018-06-28, 18:36

I like the design. What do you think about just lowering the economy settings of tabards and golden tabards when you play? If the economy doesn't need tabards, the weaver will skip this step.

Edited: 2018-06-28, 18:36

Wanted to save the world, then I got widetracked

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king_of_nowhere
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Joined: 2014-09-15, 18:35
Posts: 1668
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Posted at: 2018-06-28, 22:34

as worldsavior said, you can lower the target amount of tabards and your weaving mill will only produce spidercloth.

otherwise, you could simply build a second weaving mill. nobody says you are limited to one. it's not even that expensive.

it would be a much greater bother to have a different building. Especially in small maps with little building space, one extra building would limit your options.


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