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Topic: The life of a multiplayer

teppo

Joined: 2012-01-30, 09:42
Posts: 423
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Tribe Member
Posted at: 2017-10-05, 06:57

WorldSavior wrote:

Very good. That's better than "territorial time" face-smile.png

Why is territorial time always four hours, regardless of maps?

Would it be worth the trouble to

  • Scale the default time with the map size?

  • Make it possible to override the default in map configuration?


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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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One Elder of Players
Location: Germany
Posted at: 2017-10-05, 07:52

Territorial time has two possibilities to win a game:

"Each player or team tries to obtain more than half of the map’s area. The winner will be the player or the team that is able to keep that area for at least 20 minutes, OR the one with the most territory after 4 hours, whichever comes first."


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 3324
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One Elder of Players
Location: RenderedRect
Posted at: 2017-10-05, 21:50

teppo wrote:

WorldSavior wrote:

Very good. That's better than "territorial time" face-smile.png

Why is territorial time always four hours, regardless of maps?

Would it be worth the trouble to

  • Scale the default time with the map size?

  • Make it possible to override the default in map configuration?

What I'd really like to do is to have an option for the game time in the game setup for all the win condition. That way, everything could be played as a timed or as an endless game. No fog should also be a separate option.

I have to finish implementing the drop-down boxes firs though before I can even think of starting on that project.


Busy indexing nil values

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nemesis26
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Joined: 2017-01-30, 01:02
Posts: 16
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Pry about Widelands
Posted at: 2017-10-08, 15:09

If anyone wants to play today, just message me ;) or come online and write in the chat


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animohim
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Topic Opener
Joined: 2014-11-05, 20:41
Posts: 53
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Likes to be here
Location: Germany
Posted at: 2017-10-08, 23:24

'D like to meet at glacier lake on trial for round 3 in the tournament. Somebody likes too? I've got the impression you are really really great players. Or me is lack of strategy..

Edited: 2017-10-08, 23:30

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nemesis26
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Joined: 2017-01-30, 01:02
Posts: 16
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Pry about Widelands
Posted at: 2017-10-09, 07:54

I'll be in the lobby the next days in the evening, just challenge me face-wink.png


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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 2091
OS: Linux
Version: Recent tournament version
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One Elder of Players
Location: Germany
Posted at: 2018-03-04, 19:01

watchcat wrote:

WorldSavior wrote:

watchcat wrote: In regards to multiplayer: there are already some maps that disadvantage some tribes, i.e. fire games would be quite a challenge to play as an Atlantean against another tribe,

Are you sure? I've never played on that map, but it looks for me as it would be pretty good for atlanteans...

Sure? With that one lousy fish pond on the whole isle? I guess I could squash you as Empire and might even succed as Barbarian playing red.

So now watchcat played against me on fire games, she played red and barbarians, I played blue and atlanteans. I won. It turned out that the fish ponds are big enough for atlanteans, and playing red is worse than playing atlanteans there.

As the lack of fish on this map could be a problem for the Empire, I guess that nobody could "squash" me there with that face-wink.png


Wanted to save the world, then I got widetracked

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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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One Elder of Players
Location: Germany
Posted at: 2018-03-05, 00:11

Where can a replay be found?


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 3324
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Location: RenderedRect
Posted at: 2018-03-05, 09:03

I guess that map is marked as "unbalanced" for a reason...


Busy indexing nil values

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watchcat
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Joined: 2018-01-03, 16:42
Posts: 73
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Posted at: 2018-03-05, 19:17

Just gave WorldSavior the permission to show the replay of the massacre. face-grin.png

Yep, Atlanteans are not as disadvantaged as I thought on this map. And with much more space blue has great possibilities to develop an economy. Funny thing is that the AI doesn't have the slightest chance to win as blue even when given the advantage of starting as trading outpost. face-smile.png


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