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Topic: How to create a campaign with lua?

ChemBro

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Joined: 2009-05-30, 11:09
Posts: 59
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Posted at: 2010-01-21, 16:14

I saw in the widelands-news, that you implemented something with lua for campaign-developement. Okay, I don't know how lua works and how it works with widelands, but if this is better than the old system...

I want to try it, but I don't know how to begin with. Is there some documentation about how you use lua with widelands? How do I create a campaign with lua and what do I have to know about lua to get it working?

Thanks in advance.


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sigra

Joined: 2009-03-05, 18:02
Posts: 130
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Location: Orsa
Posted at: 2010-01-21, 16:42

Lua is not ready (yet). Use the other event types.


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SirVer

Joined: 2009-02-19, 14:18
Posts: 1445
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One Elder of Players
Location: Germany - Munich
Posted at: 2010-01-21, 17:55

!ChemBro, if you are able to compile widelands for yourself you can test the new lua code. It is quite advanced already and I am looking for testers. Please contact me in a PM if you are interested (note: you need to be able to compile widelands yourself).

!SirVer

Edited: 2010-01-21, 17:55

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ChemBro

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Joined: 2009-05-30, 11:09
Posts: 59
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Posted at: 2010-01-24, 19:33

Compiling widelands is not a problem for me. I'm one of your (multiplayer-)testplayers, after all. face-smile.png PM is coming.


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