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Topic: To all map creators; Terrain menu

einstein13
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Joined: 2013-07-29, 00:01
Posts: 1118
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One Elder of Players
Location: Poland
Posted at: 2015-08-12, 14:03

king_of_nowhere wrote:

So using desert water with winter terrain may cause temperate trees, or even palms, to grow on the shore.

This is not "bad" behaviour in real world. If you go to Norway (north part of Europe) you can see palms growing nearby the sea. All because hot water there (hot stream from central America: Gulf Stream). So if we have very hot water, palms can grow on iced beach.

EDIT: also, I've seen that my values are not included on the latest windows build. Are they already part of the linux build? Will I get a mention in the development team page when they are?

I don't know, but my guess is that your values are kept in pull request: they need to be merged to Widelands by a contributor (someone with high privileges)


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/
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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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Location: Germany
Posted at: 2015-08-12, 19:10

GunChleoc wrote:

I think we still need an "unwalkable" icon - it is important, because on unwalkable terrain, no flags can be built, and no trees cut down.

I agree that terrains without an icon looks a bit uncommon. Terrains without an icon looks like "all is possible on this terrain". On the other side we have currently a mix of negative and positive icons for the properties. F.e. "arable" is a positive property (something is possible), while "unwalkable" is a negative property (something isn't possible). I have to think more about that... may we should use only one type of properties?

king_of_nowhere wrote:

EDIT: also, I've seen that my values are not included on the latest windows build. Are they already part of the linux build? Will I get a mention in the development team page when they are?

I have to make a merge request for the linked branch to get your values into the game. Tomorrow i will do so. Don't ask me why i haven't done this further :-$ (sometimes one thinks much complicated as needed)

Thanks for your comments, i will rethink over all of them.


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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Location: Germany
Posted at: 2015-08-13, 21:44

king_of_nowhere wrote:

EDIT: also, I've seen that my values are not included on the latest windows build. Are they already part of the linux build? Will I get a mention in the development team page when they are?

The branch is on his way. It has to be approved and after that there is maybe a windows build you could use ("maybe", because i don't know how the windows related builds are managed). Sorry for taking so long.


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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