Topic: building capture
gh Topic Opener |
Posted at: 2009-11-25, 03:13
Hi, I've compiled svn4715, that contains the "capture military building" feature. Congrats for that add because the game get more dynamic and exciting with the battles and territory changes that occur! But, I have two little complaints: 1) it is no possible to destroy a captured building. Is this on purpose, to prevent "scorched earth" tactics ? If yes, still it would be nice that after a while, it becomes possible to destroy a building. Or to restrict building destruction to the cases when the building is accessible from the HQ or a warehouse by a path ? Which leads me to the next complaint... 2) When capturing an enemy building, it often happens that the enemy territory remains so "influent" that it is impossible to link a road to the flag of the captured building. These two problems combined make it hard to recover soldiers from captured building. Top Quote |
Nasenbaer |
Posted at: 2009-11-25, 14:57
Hi, The problem you described in 1) was just fixed in svn revision 4716. The other thing you pointed out in 2 is a wished behaviour, so this will stay as it is ;). Cheers Nasenbaer Top Quote |
gh Topic Opener |
Posted at: 2009-11-27, 20:32
Great, thanks! Top Quote |
gh Topic Opener |
Posted at: 2009-11-28, 17:48
I played with r4729 (according to the SVN log, the behaviour of bigger military sites capture has changed) and I got a segmentation fault while attacking an enemy building (a barrier) that had a smaller military building occupied near it, right at the moment when the battle ended. Here's the log: MO(1511): [battle] update for player 2's soldier: signal = "" MO(1511): player 2's soldier started task_movepath MO(1511): player 2's soldier started task_movepath MO(2846): [attack] attacking target building Fallo de segmentación Edited: 2009-11-28, 17:57
Top Quote |
gh Topic Opener |
Posted at: 2009-11-28, 21:03
If not sure if this is supposed to be fixed as of r4733, but I have the crash happening at another place in the map (starting from the same savefile): MO(1525): [battle] update for player 2's soldier: signal = "" MO(2878): [battle] update for player 1's soldier: signal = "" MO(1525): damage 5(-22)/159 MO(1525): [battle] update for player 2's soldier: signal = "wakeup" MO(37495): soldier 1525 has died MO(9574): Soldier leaving MO(4696): [waitforcapacity]: Wake up: flag capacity. MO(2878): [battle] update for player 1's soldier: signal = "battle" MO(2878): [battle] is over MO(2878): [attack] attacking target building Forcing flag at (118, 38) Fallo de segmentación Top Quote |
Nasenbaer |
Posted at: 2009-11-28, 23:22
Same happend in our network game. I fixed at least one segfault reason - hope that was the only one. Cheers Nasenbaer Top Quote |
gh Topic Opener |
Posted at: 2009-11-29, 01:27
I played r4734 for a while, capturing several big buildings, and there was no more crash. Thanks! Top Quote |