Topic: New roads
kaputtnik Topic Opener |
Posted at: 2015-01-24, 13:08
And i thought, its also depended on the time a carrier stoud still (has nothing to do). I sometimes wondering why the road doesn't change although the carrier walks unrestless back and forth Edited: 2015-01-24, 13:08
Fight simulator for Widelands: |
kaputtnik Topic Opener |
Posted at: 2015-01-24, 13:19
Sorry, wrong klick.... Edited: 2015-01-24, 13:20
Fight simulator for Widelands: |
kaputtnik Topic Opener |
Posted at: 2015-01-27, 11:18
Here are my finished roads. For each tribe i will make a new post, beginning here with Empire tribe: Patterns: This pattern has new endings which makes roadcorners more smooth (not in all cases, but often). Making it 12 pixel wide smothes the wave a bit and prevent the graphics failure. This one is a bit darker as the previous ones. I tried to use colors which are found on buildings with size medium or big. Some of the stones have a transparency, so they look a bit different depending on the terrain. Using busy roads as houseroads: The roads on different terrain: Fight simulator for Widelands: |
kaputtnik Topic Opener |
Posted at: 2015-01-27, 11:30
Babarian tribe: Patterns: I added more pebbles to help distinguish this road on some terrains. This pattern has a width of 12 pixel too. The main coloring is taken from some of the roofs of big buildings. Some pieces gets transparence. On bright terrains it looks a bit edgy, but i think its ok. Using busy roads as houseroads: The roads on different terrain: Edited: 2015-01-27, 11:48
Fight simulator for Widelands: |
kaputtnik Topic Opener |
Posted at: 2015-01-27, 11:41
Atlantean tribe: Patterns: I colored the endings like the flagbasis. This will make it more harmonic in general view. It's kind of a mosaik. Not wonder about the shorten length, in this case it gets a bit strechted and looks better in the game. The endings are greater displayed as the endings of the normal pattern. The middle has transparence... Using busy roads as houseroads: The roads on different terrain: Fight simulator for Widelands: |
chuckw |
Posted at: 2015-01-27, 14:24
Would not the south-east constant serve for a north-west road and similarly for the other directions? I see little people. Top Quote |
chuckw |
Posted at: 2015-01-27, 14:52
@kaputtnik - You do have a good eye for these roads. I like all three sets and the empire busy road does look better with the darker pattern IMHO. You have created textures that are both harmonic and yet in most cases have enough contrast with the many terrains as to be distinguishable hopefully even to the color-blind. In that regard, I would ask any readers of the forum who have some color-blindness to please comment on your impressions of this work. This is your golden opportunity to improve your gaming experience with Widelands. I think the use of the flag base (where applicable) at section ends is a good idea, but I would caution against increasing the size of the junction points to any great degree. Many of the building graphics (especially the larger buildings) use virtually every available pixel of area between its surrounding road paths or at least come right up against the roads in some places. I highly approve the use of textures found in each tribe's architecture in the roads. It adds that much more continuity in the scene. Great work! I see little people. Top Quote |
GunChleoc |
Posted at: 2015-01-27, 15:09
No, they are not reversible. I guess I'll have to iterate over all existing roads until I find the one where the south-east one is the current flag to be tested. Not very efficient. I'd say we go for normal roads with small buildings and busy roads for the rest and see how it looks. We can always add the more complicated code later. Busy indexing nil values Top Quote |
GunChleoc |
Posted at: 2015-01-27, 15:12
For testing for how it looks with color blindness: http://colorfilter.wickline.org/ Busy indexing nil values Top Quote |
chuckw |
Posted at: 2015-01-27, 21:31
I'm amenable to that.
That is a great site. I tested this page with its filters and I'm happy to say the roads are distinguishable in all cases. I see little people. Top Quote |