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Topic: svn4490 doing self-close and hang mouse

kamil

Topic Opener
Joined: 2009-08-24, 15:44
Posts: 8
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Pry about Widelands
Posted at: 2009-08-26, 19:32

Great Job!

I downloaded newest svn few minutes ago (svn4498) and built debug version from begining --- everything is fine i think, during building process there was no warnings about infinite loops and at the end scons reported: detected no errors face-smile.png

I finished first tutorial (I ran game in console) and was no crash face-smile.png console output also clear, only in-game messages about flags etc.

Superb :-) Greetings


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sigra

Joined: 2009-03-05, 18:02
Posts: 130
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Location: Orsa
Posted at: 2009-08-26, 20:25

The reason that you did not get the warnings "can not optimize possibly infinite loop" is that you built a debug version. It is not optimized.

Nothing changed between 4490 and 4498 that would fix a crash.

There might be more interesting stuff in your Valgrind log though.


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kamil

Topic Opener
Joined: 2009-08-24, 15:44
Posts: 8
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Pry about Widelands
Posted at: 2009-08-26, 22:37

Ha! This is tricky face-wink.png

I built release version with optimizing face-smile.png (loops came back face-wink.png and game also stared to behave like old times --- crash after a while; but before this debug version was working good (I had only 15 fps, release was visibly faster)

I have e-mail to Nasenbaer, I can send all log to Peter and maybe he will be so kind and resend it to You?


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sigra

Joined: 2009-03-05, 18:02
Posts: 130
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At home in WL-forums
Location: Orsa
Posted at: 2009-08-26, 23:06

You could send it to our public mailing list at sourceforge.net.


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