.. _lua_tribes_wares: Wares ===== Wares are used to build buildings, produce other wares and recruit units. Wares are defined in ``data/tribes/wares//init.lua``. The ware will also need its :ref:`help texts `, which are defined in ``data/tribes/initialization//units.lua`` .. function:: new_ware_type(table) This function adds the definition of a ware to the engine. :arg table: This table contains all the data that the game engine will add to this ware. It contains the following entries: **name**: A string containing the internal name of this ware. **descname**: The translatable display name. Use ``pgettext`` to fetch the string. **icon**: The full path to the menu icon for this ware. **default_target_quantity**: A table listing the default target quantity for each tribe's economy. For example, ``{ atlanteans = 3, empire = 1 }`` This table does not need to have an entry for each tribe. (Can be completely empty) If not set for a tribe the economy will always demand this ware. If set to zero the economy will not demand this ware unless it is required in a production building. If not set or set to zero the actual target quantity will not be available in the economy settings window. **NOTE: This parameter has been shifted to tribes initialization in the current development version.** **preciousness**: How precious this ware is to each tribe. For example, ``{ atlanteans = 0, empire = 1 }``. We recommend not going higher than ``25``. **NOTE: This parameter has been shifted to tribes initialization in the current development version.** **animations**: A table containing all animations for this ware. Wares have an "idle" animation. For making the UI texts translateable, we also need to push/pop the correct textdomain. Example: .. code-block:: lua push_textdomain("tribes") dirname = path.dirname(__file__) wl.Descriptions():new_ware_type { name = "armor", descname = pgettext("ware", "Armor"), animation_directory = dirname, icon = dirname .. "menu.png", animations = { idle = { hotspot = { 3, 11 }, }, } } pop_textdomain() Help Texts ---------- See :ref:`lua_tribes_tribes_helptexts`.