.. _lua_tribes_buildings_constructionsites: Construction Sites ------------------ The constructionsite is a special building. It is a building site where a building is being constructed. Just like the dismantlesite, it is defined only once for all tribes. The constructionsite is defined in ``buildings/partially_finished/constructionsite/init.lua``. The building will also need its :ref:`help texts `, which are defined in ``data/tribes/initialization//units.lua`` .. function:: new_constructionsite_type{table} This function adds the definition of the construction site building to the engine. :arg table: This table contains all the data that the game engine will add to this building. It only contains :ref:`lua_tribes_buildings_common`. For making the UI texts translateable, we also need to push/pop the correct textdomain. Example: .. code-block:: lua push_textdomain("tribes") dirname = path.dirname(__file__) wl.Descriptions():new_constructionsite_type { name = "constructionsite", descname = pgettext("building", "Construction Site"), animation_directory = dirname, icon = dirname .. "menu.png", vision_range = 2, animations = { idle = { hotspot = { 5, 5 }, }, idle_with_worker = { hotspot = { 33, 36 }, } }, aihints = {}, } pop_textdomain()