Changes in World Resources_
Editor Comment
removed section "Clay" and "Copper"
Revision Differences of Revision 2
[TOC] ¶¶
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The world of Widelands contains a wide variety of ressources . Ultimately , all economic systems of all tribes in Widelands are based on<br> ¶
the exploitation of the ressources available on the map , their processing , and then the recruitment and training of soldiers .<br> ¶
Soldiers , in turn , are needed to reach and develop new ressources in the world . The availability and efficient processing of ressources is ,<br> ¶
among other things , a key factor that determines a player's victory or defeat . There are unbalanced maps. Here, the map author intentionally<br> ¶
created a challenge for certain player positions on the map, which start the game with a ressource disadvantage compared to other player positions .<br> ¶
However , even balanced maps can have an unbalanced amount of ressource types , so that , for example, the map contains a lot of stone and iron ,<br> ¶
but hardly any coal or gold. However , in most tribal economic systems , coal and iron are required in equal quantities to produce secondary products .<br> ¶
This can therefore also be a type of challenge intended by a map author . Some tribes in Widelands cannot mine and process certain ressources .<br> ¶
For example , the Amazons cannot mine iron ore or coal . However , the Amazons are more dependent on gold and stone ressources ,<br> ¶
and in the case of the Amazons, on more space for jungle forests for charcoal as a replacement for the unmineable coal .<br> ¶
With a world Add-on , it is also possible to add entirely new ressources to the Widelands game world .<br> ¶
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# No Resources ¶
¶
If a point contains no resources , either because it had none to begin with or because the point's resources were mined by the tribes during the game .<br> ¶
The exception is the fish resource , which cannot be detected by geologists . Geologists will place the indicator listed in the table on points that contain no resources .<br> ¶
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Editor Icon<br> | Tribe Indicators<br> | Name<br> | Amount<br> | Terrain<br> | General frequency<br> ¶
:----: | :----: | :----: | :----: | :----: | :----: ¶
 |  | No Resource | 0 | Mountains , Soil | Less Common ¶
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# All Resources ¶
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## Space ¶
Building sites are also a resource , but unlike other resources , they cannot be consumed . However , building sites can be occupied by<br> ¶
buildings , roads , flags , and other immovable objects , such as crop fields or trees . Thus , a building site can only be occupied by one of these types at a time .<br> ¶
A building site becomes available and can therefore be considered renewable when the building , road , or flag is demolished or destroyed ,<br> ¶
or when the crop field has been harvested or dried out , and in the case of trees , when they are felled or dry out due to aging .<br> ¶
The availability of building sites on a map depends solely on the underlying terrain , the local elevation gradient of the terrain ,<br> ¶
and the size of the usable and potentially accessible area on the map . Some tribes , usually the more complex tribes such as<br> ¶
the Frisians , Amazons , Europeans and Sumerians , can improve the underlying terrain with a special , very expensive building<br> ¶
by making it more fertile for trees or by draining unusable bodies of water with dikes , thus gaining land that can then be built on .<br> ¶
There are the following building site types :<br> ¶
¶
Image | Building Site Type | Technical | Description ¶
:----: | ---- | ---- | ---- ¶
 | Port | port | All buildings, roads and flags, but not mines, can be placed on this building site, as well as an exclusive harbor building. ¶
 | Large | big | All buildings, roads and flags, but not mines, can be placed on this building site. ¶
 | Medium | medium | All buildings, roads and flags, but not mines and large buildings, can be placed on this building site. ¶
 | Small | small | Only small buildings, roads and flags can be placed on this building site. ¶
 | Flag | none | Only roads and flags can be placed on this building site. ¶
 | Mine | mine | Only mines, roads and flags can be placed on this building site. ¶
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Large buildings block the construction of other large and medium buildings within a radius of 2 around them.<br> ¶
Large and medium buildings, or immovable objects, also block access to the construction site for workers or soldiers.<br> ¶
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## Wood ¶
Trees are not technically true ressources, but objects in the game world . However , tree logs are one of the most basic ressources for every tribe .<br> ¶
Some tribes , such as the Atlanteans or Barbarians , are more dependent on wood than others .<br> ¶
The Amazons have a greater variety of wood products due to their connection to the Amazon jungle .<br> ¶
In addition to normal wood , the Amazons also use basalt wood , ironwood , and rubber , which the other tribes cannot use ( or can only use as normal wood ) .<br> ¶
Wood is mostly needed as tree material , as well as for processed tree material ( planks ) .<br> ¶
Wood is a renewable ressource , as foresters replant trees . Wood is mined by woodcutters .<br> ¶
¶
Image | Tree Name | Internal Name | Theme | Meta Data | Prefered Terrain ¶
:----: | :----: | :---- | :----: | :---- | :---- ¶
 | Maple | maple_winter_sapling<br>maple_winter_pole<br>maple_winter_mature<br>maple_winter_old | Winter | 00m58s , 08.20% remove , grow pole<br>00m53s , 07.42% remove , grow mature<br>00m50s , 07.03% remove , grow old<br>25m50s , 15.23% transform deadtree4 , 93.75% seed sapling proximity |  Temperature : 110<br> Humidity : 550<br> Fertility : 800<br> Pickiness : 80 ¶
 | Aspen | aspen_summer_sapling<br>aspen_summer_pole<br>aspen_summer_mature<br>aspen_summer_old | Greenland | 00m38s , 19.53% remove , grow pole<br>00m38s , 18.36% remove , grow mature<br>00m20s , 11.72% remove , 23.44% seed sapling proximity , 00m20s , 07.81% remove , grow old<br>17m30s , 05.86% transform deadtree2 , 39.00% seed sapling proximity |  Temperature : 100<br> Humidity : 600<br> Fertility : 700<br> Pickiness : 80 ¶
 | Oak | oak_summer_sapling<br>oak_summer_pole<br>oak_summer_mature<br>oak_summer_old | Greenland | 01m13s , 31.25% remove , grow pole<br>01m13s , 27.34% remove , grow mature<br>01m15s , 15.62% remove , grow old<br>37m30s , 04.69% transform deadtree2 , 39.00% seed sapling proximity |  Temperature : 90<br> Humidity : 700<br> Fertility : 500<br> Pickiness : 60 ¶
 | Alder | alder_summer_sapling<br>alder_summer_pole<br>alder_summer_mature<br>alder_summer_old | Greenland | 00m58s , 08.20% remove , grow pole<br>00m53s , 07.42% remove , grow mature<br>00m50s , 07.00% remove , grow old<br>25m50s , 01.95% transform deadtree4 , 70.31% seed sapling proximity |  Temperature : 125<br> Humidity : 650<br> Fertility : 600<br> Pickiness : 60 ¶
 | Spruce | spruce_summer_sapling<br>spruce_summer_pole<br>spruce_summer_mature<br>spruce_summer_old | Greenland | 00m55s , 16.41% remove , grow pole<br>00m55s , 12.89% remove , grow mature<br>01m00s , 08.98% remove , grow old<br>25m50s , 09.37% transform deadtree3 , 78.12% seed sapling proximity |  Temperature : 60<br> Humidity : 700<br> Fertility : 500<br> Pickiness : 60 ¶
 | Birch | birch_summer_sapling<br>birch_summer_pole<br>birch_summer_mature<br>birch_summer_old | Greenland | 00m42s , 12.50% remove , grow pole<br>00m40s , 09.76% remove , grow mature<br>00m25s , 03.91% remove , 78.12% seed sapling proximity , 00m30s , 03.91% remove , grow old<br>13m20s , 10.55% transform deadtree2 , 23.44% seed sapling proximity |  Temperature : 80<br> Humidity : 650<br> Fertility : 600<br> Pickiness : 60 ¶
 | Beech | beech_summer_sapling<br>beech_summer_pole<br>beech_summer_mature<br>beech_summer_old | Greenland | 00m55s , 13.67% remove , grow pole<br>01m05s , 09.37% remove , grow mature<br>01m12s , 07.42% remove , grow old<br>25m25s , 07.81% transform deadtree2 , 97.66% seed sapling proximity |  Temperature : 110<br> Humidity : 400<br> Fertility : 600<br> Pickiness : 60 ¶
 | Rowan | rowan_summer_sapling<br>rowan_summer_pole<br>rowan_summer_mature<br>rowan_summer_old | Greenland | 01m00s , 15.62% remove , grow pole<br>00m55s , 11.72% remove , grow mature<br>00m55s , 02.73% remove , 15.62% seed sapling proximity , 00m30s , 03.91% remove , grow old<br>23m52s , 10.16% transform deadtree4 , 70.31% seed sapling proximity |  Temperature : 105<br> Humidity : 650<br> Fertility : 750<br> Pickiness : 80 ¶
 | Larch | larch_summer_sapling<br>larch_summer_pole<br>larch_summer_mature<br>larch_summer_old | Greenland | 01m00s , 17.19% remove , grow pole<br>01m00s , 13.28% remove , grow mature<br>00m55s , 09.37% remove , grow old<br>24m15s , 08.98% transform deadtree3 , 11.72% seed sapling proximity |  Temperature : 50<br> Humidity : 800<br> Fertility : 450<br> Pickiness : 80 ¶
 | Dark<br>Mushroom | mushroom_dark_wasteland_sapling<br>mushroom_dark_wasteland_pole<br>mushroom_dark_wasteland_mature<br>mushroom_dark_wasteland_old | Blackland | 01m13s , 31.25% remove , grow pole<br>01m13s , 27.34% remove , grow mature<br>01m15s , 15.62% remove , grow old<br>17m30s , 09.76% transform deadtree2 , 78.12% seed sapling proximity |  Temperature : 100<br> Humidity : 200<br> Fertility : 800<br> Pickiness : 80 ¶
 | Green<br>Mushroom | mushroom_green_wasteland_sapling<br>mushroom_green_wasteland_pole<br>mushroom_green_wasteland_mature<br>mushroom_green_wasteland_old | Blackland | 00m55s , 13.67% remove , grow pole<br>01m05s , 09.37% remove , grow mature<br>01m12s , 07.42% remove , grow old<br>25m35s , 12.89% transform deadtree2 , 27.80% seed sapling proximity |  Temperature : 105<br> Humidity : 200<br> Fertility : 900<br> Pickiness : 80 ¶
 | Red<br>Mushroom | mushroom_red_wasteland_sapling<br>mushroom_red_wasteland_pole<br>mushroom_red_wasteland_mature<br>mushroom_red_wasteland_old | Blackland | 00m42s , 12.50% remove , grow pole<br>00m40s , 09.76% remove , grow mature<br>00m27s , 03.91% remove , 39.00% seed sapling proximity , 00m29s , 03.91% remove , grow old<br>13m20s , 19.53% transform deadtree2 , 15.62% seed sapling proximity |  Temperature : 80<br> Humidity : 350<br> Fertility : 850<br> Pickiness : 60 ¶
 | Green<br>Umbrella | umbrella_green_wasteland_sapling<br>umbrella_green_wasteland_pole<br>umbrella_green_wasteland_mature<br>umbrella_green_wasteland_old | Blackland | 00m57s , 08.20% remove , grow pole<br>00m53s , 07.42% remove , grow mature<br>00m50s , 07.03% remove , grow old<br>25m50s , 15.23% transform deadtree4 , 39.00% seed sapling proximity |  Temperature : 110<br> Humidity : 200<br> Fertility : 850<br> Pickiness : 80 ¶
 | Red<br>Umbrella | umbrella_red_wasteland_sapling<br>umbrella_red_wasteland_pole<br>umbrella_red_wasteland_mature<br>umbrella_red_wasteland_old | Blackland | 00m38s , 19.53% remove , grow pole<br>00m38s , 18.36% remove , grow mature<br>00m20s , 11.72% remove , 19.53% seed sapling proximity , 00m20s , 07.81% remove , grow old<br>17m30s , 12.50% transform deadtree2 , 35.16% seed sapling proximity |  Temperature : 90<br> Humidity : 150<br> Fertility : 825<br> Pickiness : 80 ¶
 | Cirrus | cirrus_wasteland_sapling<br>cirrus_wasteland_pole<br>cirrus_wasteland_mature<br>cirrus_wasteland_old | Blackland | 01m01s , 17.19% remove , grow pole<br>00m59s , 13.28% remove , grow mature<br>00m55s , 09.37% remove , grow old<br>24m15s , 13.28% transform deadtree3 , 39.00% seed sapling proximity |  Temperature : 110<br> Humidity : 150<br> Fertility : 950<br> Pickiness : 80 ¶
 | Liana | liana_wasteland_sapling<br>liana_wasteland_pole<br>liana_wasteland_mature<br>liana_wasteland_old | Blackland | 01m00s , 15.62% remove , grow pole<br>00m55s , 11.72% remove , grow mature<br>00m55s , 03.91% remove , 11.72% seed sapling proximity , 00m30s , 03.91% remove , grow old<br>25m15s , 18.75% transform deadtree4 , 39.00% seed sapling proximity |  Temperature : 120<br> Humidity : 200<br> Fertility : 700<br> Pickiness : 60 ¶
 | Twine | twine_wasteland_sapling<br>twine_wasteland_pole<br>twine_wasteland_mature<br>twine_wasteland_old | Blackland | 00m55s , 16.41% remove , grow pole<br>00m55s , 12.89% remove , grow mature<br>01m60s , 08.98% remove , grow old<br>25m50s , 14.06% transform deadtree3 , 07.80% seed sapling proximity |  Temperature : 95<br> Humidity : 200<br> Fertility : 400<br> Pickiness : 80 ¶
 | Borassus<br>Palm | palm_borassus_desert_sapling<br>palm_borassus_desert_pole<br>palm_borassus_desert_mature<br>palm_borassus_desert_old | Desert | 01m10s , 31.25% remove , grow pole<br>01m10s , 27.34% remove , grow mature<br>01m05s , 15.62% remove , grow old<br>33m20s , 09.76% transform deadtree5 , 62.50% seed sapling proximity |  Temperature : 180<br> Humidity : 400<br> Fertility : 400<br> Pickiness : 60 ¶
 | Coconut<br>Palm | palm_coconut_desert_sapling<br>palm_coconut_desert_pole<br>palm_coconut_desert_mature<br>palm_coconut_desert_old | Desert | 00m55s , 16.41% remove , grow pole<br>00m55s , 12.89% remove , grow mature<br>01m00s , 08.98% remove , grow old<br>25m50s , 14.06% transform deadtree6 , 39.00% seed sapling proximity |  Temperature : 130<br> Humidity : 500<br> Fertility : 600<br> Pickiness : 60 ¶
 | Oil<br>Palm | palm_oil_desert_sapling<br>palm_oil_desert_pole<br>palm_oil_desert_mature<br>palm_oil_desert_old | Desert | 00m42s , 12.50% remove , grow pole<br>00m40s , 09.76% remove , grow mature<br>00m25s , 03.91% remove , 31.25% seed sapling proximity , 00m30s , 03.91% remove , grow old<br>13m20s , 19.53% transform deadtree5 , 31.25% seed sapling proximity |  Temperature : 150<br> Humidity : 550<br> Fertility : 500<br> Pickiness : 80 ¶
 | Roystonea<br>Palm | palm_roystonea_desert_sapling<br>palm_roystonea_desert_pole<br>palm_roystonea_desert_mature<br>palm_roystonea_desert_old | Desert | 00m58s , 08.20% remove , grow pole<br>00m53s , 07.42% remove , grow mature<br>00m50s , 07.03% remove , grow old<br>25m50s , 15.23% transform deadtree4 , 11.72% seed sapling proximity |  Temperature : 160<br> Humidity : 600<br> Fertility : 600<br> Pickiness : 90 ¶
 | Date<br>Palm | palm_date_desert_sapling<br>palm_date_desert_pole<br>palm_date_desert_mature<br>palm_date_desert_old | Desert | 00m38s , 19.53% remove , grow pole<br>00m38s , 18.36% remove , grow mature<br>00m20s , 11.72% remove , 07.80% seed sapling proximity , 00m20s , 07.81% remove , grow old<br>17m30s , 12.50% remove , 78.12% seed sapling proximity |  Temperature : 160<br> Humidity : 500<br> Fertility : 500<br> Pickiness : 80 ¶
<br>Default<br><br>[Add-On](/wiki/Add-Ons) | Balsa<br>Tree | balsa_winter_amazons_sapling<br>balsa_winter_amazons_pole<br>balsa_winter_amazons_mature<br>balsa_winter_amazons_old<br><br>'sumatran_world.wad' Add-On | Winter | 00m55s , 13.67% remove , grow pole<br>01m05s , 09.37% remove , grow mature<br>01m12s , 07.42% remove , grow old<br>25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |  Temperature : 45<br> Humidity : 750<br> Fertility : 400<br> Pickiness : 50 ¶
<br>Default<br><br>[Add-On](/wiki/Add-Ons) | Balsa<br>Tree | balsa_amazons_sapling<br>balsa_amazons_pole<br>balsa_amazons_mature<br>balsa_amazons_old<br><br>'sumatran_world.wad' Add-On | Greenland | 00m55s , 13.67% remove , grow pole<br>01m05s , 09.37% remove , grow mature<br>01m12s , 07.42% remove , grow old<br>25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |  Temperature : 90<br> Humidity : 600<br> Fertility : 650<br> Pickiness : 35 ¶
<br>Default<br><br>[Add-On](/wiki/Add-Ons) | Balsa<br>Tree | balsa_black_amazons_sapling<br>balsa_black_amazons_pole<br>balsa_black_amazons_mature<br>balsa_black_amazons_old<br><br>'sumatran_world.wad' Add-On | Blackland | 00m55s , 13.67% remove , grow pole<br>01m05s , 09.37% remove , grow mature<br>01m12s , 07.42% remove , grow old<br>25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |  Temperature : 100<br> Humidity : 150<br> Fertility : 850<br> Pickiness : 50 ¶
<br>Default<br><br>[Add-On](/wiki/Add-Ons) | Balsa<br>Tree | balsa_desert_amazons_sapling<br>balsa_desert_amazons_pole<br>balsa_desert_amazons_mature<br>balsa_desert_amazons_old<br><br>'sumatran_world.wad' Add-On | Desert | 00m55s , 13.67% remove , grow pole<br>01m05s , 09.37% remove , grow mature<br>01m12s , 07.42% remove , grow old<br>25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |  Temperature : 140<br> Humidity : 500<br> Fertility : 500<br> Pickiness : 50 ¶
<br>Default<br><br>[Add-On](/wiki/Add-Ons) | Ironwood<br>Tree | ironwood_winter_amazons_sapling<br>ironwood_winter_amazons_pole<br>ironwood_winter_amazons_mature<br>ironwood_winter_amazons_old<br><br>'sumatran_world.wad' Add-On | Winter | 00m55s , 13.67% remove , grow pole<br>01m05s , 09.37% remove , grow mature<br>01m12s , 07.42% remove , grow old<br>25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |  Temperature : 45<br> Humidity : 750<br> Fertility : 400<br> Pickiness : 50 ¶
<br>Default<br><br>[Add-On](/wiki/Add-Ons) | Ironwood<br>Tree | ironwood_amazons_sapling<br>ironwood_amazons_pole<br>ironwood_amazons_mature<br>ironwood_amazons_old<br><br>'sumatran_world.wad' Add-On | Greenland | 00m55s , 13.67% remove , grow pole<br>01m05s , 09.37% remove , grow mature<br>01m12s , 07.42% remove , grow old<br>25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |  Temperature : 90<br> Humidity : 600<br> Fertility : 650<br> Pickiness : 35 ¶
<br>Default<br><br>[Add-On](/wiki/Add-Ons) | Ironwood<br>Tree | ironwood_black_amazons_sapling<br>ironwood_black_amazons_pole<br>ironwood_black_amazons_mature<br>ironwood_black_amazons_old<br><br>'sumatran_world.wad' Add-On | Blackland | 00m55s , 13.67% remove , grow pole<br>01m05s , 09.37% remove , grow mature<br>01m12s , 07.42% remove , grow old<br>25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |  Temperature : 100<br> Humidity : 150<br> Fertility : 850<br> Pickiness : 50 ¶
<br>Default<br><br>[Add-On](/wiki/Add-Ons) | Ironwood<br>Tree | ironwood_desert_amazons_sapling<br>ironwood_desert_amazons_pole<br>ironwood_desert_amazons_mature<br>ironwood_desert_amazons_old<br><br>'sumatran_world.wad' Add-On | Desert | 00m55s , 13.67% remove , grow pole<br>01m05s , 09.37% remove , grow mature<br>01m12s , 07.42% remove , grow old<br>25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |  Temperature : 140<br> Humidity : 500<br> Fertility : 500<br> Pickiness : 50 ¶
<br>Default<br><br>[Add-On](/wiki/Add-Ons) | Rubber<br>Tree | rubber_winter_amazons_sapling<br>rubber_winter_amazons_pole<br>rubber_winter_amazons_mature<br>rubber_winter_amazons_old<br><br>'sumatran_world.wad' Add-On | Winter | 00m55s , 13.67% remove , grow pole<br>01m05s , 09.37% remove , grow mature<br>01m12s , 07.42% remove , grow old<br>25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |  Temperature : 45<br> Humidity : 750<br> Fertility : 400<br> Pickiness : 50 ¶
<br>Default<br><br>[Add-On](/wiki/Add-Ons) | Rubber<br>Tree | rubber_amazons_sapling<br>rubber_amazons_pole<br>rubber_amazons_mature<br>rubber_amazons_old<br><br>'sumatran_world.wad' Add-On | Greenland | 00m55s , 13.67% remove , grow pole<br>01m05s , 09.37% remove , grow mature<br>01m12s , 07.42% remove , grow old<br>25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |  Temperature : 90<br> Humidity : 600<br> Fertility : 650<br> Pickiness : 35 ¶
<br>Default<br><br>[Add-On](/wiki/Add-Ons) | Rubber<br>Tree | rubber_black_amazons_sapling<br>rubber_black_amazons_pole<br>rubber_black_amazons_mature<br>rubber_black_amazons_old<br><br>'sumatran_world.wad' Add-On | Blackland | 00m55s , 13.67% remove , grow pole<br>01m05s , 09.37% remove , grow mature<br>01m12s , 07.42% remove , grow old<br>25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |  Temperature : 100<br> Humidity : 150<br> Fertility : 850<br> Pickiness : 50 ¶
<br>Default<br><br>[Add-On](/wiki/Add-Ons) | Rubber<br>Tree | rubber_desert_amazons_sapling<br>rubber_desert_amazons_pole<br>rubber_desert_amazons_mature<br>rubber_desert_amazons_old<br><br>'sumatran_world.wad' Add-On | Desert | 00m55s , 13.67% remove , grow pole<br>01m05s , 09.37% remove , grow mature<br>01m12s , 07.42% remove , grow old<br>25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |  Temperature : 140<br> Humidity : 500<br> Fertility : 500<br> Pickiness : 50 ¶
<br>[Add-On](/wiki/Add-Ons) | Dipterocarpus | dipterocarpus_sapling<br>dipterocarpus_pole<br>dipterocarpus_mature<br>dipterocarpus_old<br><br>'sumatran_world.wad' Add-On | - | 00m55s , 16.41% remove , grow pole<br>00m55s , 12.89% remove , grow mature<br>01m00s , 08.98% remove , grow old<br>25m50s , 14.06% transform deadtree6 , 39.00% seed sapling proximity |  Temperature : 120<br> Humidity : 650<br> Fertility : 450<br> Pickiness : 60 ¶
¶
[Jump to Page Top](/wiki/World%20Resources/#back-to-main-page) ¶
¶
### Tree Terrain Affinity ¶
Icon | Parameter Name | Application | Minimum | Maximum | Weightfactor | Description ¶
:----: | :----: | :---- | :----: | :----: | :----: | :---- ¶
 | Temperature | Trees<br>Terrains | 0<br>1<br>cold | 32767<br>32766<br>hot | 0.6131300863608306 | signed-16bit-integer<br>intern double-float ¶
 | Humidity | Trees<br>Terrains | 0<br>1<br>dry | 1000<br>999<br>wet | 5.00086642549548 | ¶
 | Vertility | Trees<br>Terrains | 0<br>1<br>unfertile | 1000<br>999<br>fertile | 5.292268046607387 | ¶
 | Pickiness | Trees | 0%<br>insensitive | 99%<br>sensitive | 67108864 | 100% not allowed<br>because division by zero ¶
| Proximity | Tress<br>(Programm<br>Action<br>'seed') | 0%<br>no<br>radius | 100%<br>max<br>radius | | Indirect influence<br>on the search radius<br>around the tree<br>for a suitable<br>seedling location ¶
¶
See also [Documentation : Immovable Programs](/documentation/autogen_immovable_programs/#grow) and [Documentation : Terrains](/documentation/autogen_terrains_lua_world_units_init/) ¶
¶
## Stone ¶
Rocks are not technically true ressources , but rather objects in the game world . However , rocks are one of the most basic ressources for every tribe .<br> ¶
Some tribes , such as the Empire or the Amazons , rely more heavily on stone than others .<br> ¶
The Amazons need stone to make tools and weapons , which in turn are needed to recruit new warriors .<br> ¶
The Empire can extract additional marble from rocks and marble mines . Marble can then be further processed into marble columns .<br> ¶
The Atlanteans can also extract additional rock crystals and diamonds from crystal mines .<br> ¶
Stone and marble , both in the Empire and the rock crystals and diamonds of the Atlanteans , are primarily used as building materials .<br> ¶
Stone is not a renewable ressource , and rocks are mined from the surface by stonemasons .<br> ¶
Underground , granite / marble / crystal deposits are mined by miners .<br> ¶
¶
Image | Rock Name | Technical | Theme | Image | Rock Name | Technical | Theme ¶
:----: | :---- | :---- | :----: | :----: | :---- | :---- | :----: ¶
 | Rocks 1 | greenland_rocks1 | Greenland |  | Rocks 1 | blackland_rocks1 | Blackland ¶
 | Rocks 2 | greenland_rocks2 | Greenland |  | Rocks 2 | blackland_rocks2 | Blackland ¶
 | Rocks 3 | greenland_rocks3 | Greenland |  | Rocks 3 | blackland_rocks3 | Blackland ¶
 | Rocks 4 | greenland_rocks4 | Greenland |  | Rocks 4 | blackland_rocks4 | Blackland ¶
 | Rocks 5 | greenland_rocks5 | Greenland |  | Rocks 5 | blackland_rocks5 | Blackland ¶
 | Rocks 6 | greenland_rocks6 | Greenland |  | Rocks 6 | blackland_rocks6 | Blackland ¶
 | Rocks 1 | desert_rocks1 | Desert |  | Rocks 1 | winterland_rocks1 | Winter ¶
 | Rocks 2 | desert_rocks2 | Desert |  | Rocks 2 | winterland_rocks2 | Winter ¶
 | Rocks 3 | desert_rocks3 | Desert |  | Rocks 3 | winterland_rocks3 | Winter ¶
 | Rocks 4 | desert_rocks4 | Desert |  | Rocks 4 | winterland_rocks4 | Winter ¶
 | Rocks 5 | desert_rocks5 | Desert |  | Rocks 5 | winterland_rocks5 | Winter ¶
 | Rocks 6 | desert_rocks6 | Desert |  | Rocks 6 | winterland_rocks6 | Winter ¶
¶
Editor Icon<br> | Tribe Indicators<br> | Name<br> | Amount<br> | Terrain<br> | General frequency<br> ¶
:----: | :----: | :----: | :----: | :----: | :----: ¶
 |         | Few Stone | 1 - 10 | Mountains | Rare ¶
 |         | Much Stone | 11 - 20 | Mountains | Rare ¶
¶
[Jump to Page Top](/wiki/World%20Resources/#back-to-main-page) ¶
¶
## Animals ¶
Wild animals are not technically true ressources, but rather movable objects in the game world . Wild animals are an initial ressource for the food supply of every tribe .<br> ¶
Some tribes , such as the Barbarians or the Amazons , are heavily dependent on the wildlife population in their local area .<br> ¶
Wild animals are the basis for meat . Only the Barbarians and Amazons can breed new wild animals with the Gamekeeper .<br> ¶
These two tribes are also more closely connected to nature . From the midgame / endgame onwards ,<br> ¶
the Empire has pig breeding , and the Frisians have reindeer breeding .<br> ¶
Reindeer breeding produces not only meat but also fur , which in turn is needed and processed for the Frisian tribe's armaments and maritime industries .<br> ¶
Wild animals are a partially renewable ressource , dependent on the tribe . All tribes have a hunter who hunts and kills wild animals .<br> ¶
Wild animals can only be bred by the Gamekeeper , which only the Barbarians and Amazons have .<br> ¶
¶
Image | Animal Name | Internal Name | Type | Theme | Image | Animal Name | Internal Name | Type | Theme ¶
:----: | :----: | :---- | :----: | :---- | :----: | :----: | :---- | :----: | :---- ¶
 | Badger | badger | Herbivores | One World |  | Brownbear | brownbear | Carnivores | One World ¶
 | Bunny | bunny | Herbivores | One World |  | Fox | fox | Carnivores | One World ¶
 | Chamois | chamois | Herbivores | One World |  | Lynx | lynx | Carnivores | One World ¶
 | Deer | deer | Herbivores | One World |  | Wolf | wolf | Carnivores | One World ¶
 | Duck | duck | Herbivores | One World |  | Crocodile | crocodile | Carnivores | Sumatran World ¶
 | Marten | marten | Herbivores | One World ¶
 | Moose | moose | Herbivores | One World ¶
 | Reindeer | reindeer | Herbivores | One World ¶
 | Sheep | sheep | Herbivores | One World ¶
 | Stag | stag | Herbivores | One World ¶
 | Wildboar | wildboar | Herbivores | One World ¶
 | Wisent | wisent | Herbivores | One World ¶
¶
[Jump to Page Top](/wiki/World%20Resources/#back-to-main-page) ¶
¶
## Fish ¶
Fish are a ressource that can be found underwater . However , only fish ressources directly on the coastline are usable , as are fishermen who catch / fish fish from land .<br> ¶
Fish are an initial ressource for the food supply of every tribe . Some tribes , such as the Atlanteans or Frisians , rely heavily on access to water and the associated coastline .<br> ¶
Only the Atlanteans and Frisians can breed new fishes . The Frisians do this in ponds on land .<br> ¶
Ponds are technically immobile objects in the game world and not a separate type of terrain .<br> ¶
These two tribes are also more closely connected to the sea .<br> ¶
Fish is a partially renewable ressource , depending on the tribe .<br> ¶
All tribes have a fisherman who catches / fishes fish from the coast .<br> ¶
¶
Editor Icon<br> | Tribe Indicators<br> | Name<br> | Amount<br> | Terrain<br> | General frequency<br> ¶
:----: | :----: | :----: | :----: | :----: | :----: ¶
 | Not detectable by Geologist | Few Fish | 1 - 10 | Sea | Common ¶
 | Not detectable by Geologist | Much Fish | 11 - 20 | Sea | Common ¶
¶
[Jump to Page Top](/wiki/World%20Resources/#back-to-main-page) ¶
¶
## Water ¶
¶
Water is a resource that can be found under soil . Water is one of the most basic resources for every tribe .<br> ¶
Water is mostly needed to prepare Food for Mines or Solidier Training . The Amazons use Water also to wash Goldores on Mountains .<br> ¶
The Sumatrans, Amazons and Romans can also gain water from a near River or Sea . In this Case Water is renewable .<br> ¶
But the Water Resource under the Soil is not renewable and Wells can running out of Water , after a while .<br> ¶
¶
Editor Icon<br> | Tribe Indicators<br> | Name<br> | Amount<br> | Terrain<br> | General frequency<br> ¶
:----: | :----: | :----: | :----: | :----: | :----: ¶
 |         | Few Water | 1 - 25 | Soil | Common ¶
 |         | Much Water | 26 - 50 | Soil | Common ¶
|         | Water | 1 - 50 | Soil | Common ¶
¶
[Jump to Page Top](/wiki/World%20Resources/#back-to-main-page) ¶
¶
## C
¶
Clay is a exklusive Add-On Resource from the Add-On "romans_world.wad" . Clay also exist only on special exklusive Add-On Maps from the Add-On "maps_from_teayo.wad" .<br> ¶
Clay is not a renewable resource and is needed for constructing buildings and forming jugs for goods transport .<br> ¶
¶
Editor Icon<br> | Tribe Indicators<br> | Name<br> | Amount<br> | Terrain<br> | General frequency<br> ¶
:----: | :----: | :----: | :----: | :----: | :----: ¶
 |         | Few Clay | 1 - 10 | Mountains | Rare ¶
 |         | Much Clay | 11 - 20 | Mountains | Rare ¶
¶
[Jump to Page Top](/wiki/World%20Resources/#back-to-main-page) ¶
¶
## C
¶
Coal is a default Widelands Resoure . Coal is the most common mountain resource on the most maps .<br> ¶
Coal is not a renewable resource and is needed as fuel for<br> ¶
furnaces, smithys and some times also for cooking food .<br> ¶
As alternative there is the much more expensive Method of Charcoal by the Charcoal kiln, that only requires Wood from the Woodcutters .<br> ¶
¶
Editor Icon<br> | Tribe Indicators<br> | Name<br> | Amount<br> | Terrain<br> | General frequency<br> ¶
:----: | :----: | :----: | :----: | :----: | :----: ¶
 |         | Few Coal | 1 - 10 | Mountains | Common ¶
 |         | Much Coal | 11 - 20 | Mountains | Common ¶
¶
[Jump to Page Top](/wiki/World%20Resources/#back-to-main-page) ¶
¶
## Iron ¶
¶
Iron is a default Widelands Resource . Iron is less common on the most maps .<br> ¶
Iron is not a renewable resource and is the base material for crafting tools for workers and weapons and armor for soldiers .<br> ¶
The most Tribes requires at least one Iron , mostly for the weapon , to recruit a new Soldier .<br> ¶
¶
Editor Icon<br> | Tribe Indicators<br> | Name<br> | Amount<br> | Terrain<br> | General frequency<br> ¶
:----: | :----: | :----: | :----: | :----: | :----: ¶
 |         | Few Iron | 1 - 10 | Mountains | Less Common ¶
 |         | Much Iron | 11 - 20 | Mountains | Less Common
¶
[Jump to Page Top](/wiki/World%20Resources/#back-to-main-page) ¶
¶
## Copper ¶
¶
Copper is a exklusive Add-On Resource from the Add-On "romans_world.wad" . Copper also exist only on special exklusive Add-On Maps from the Add-On "maps_from_teayo.wad" .<br> ¶
Copper is not a renewable resource and is the base material for crafting better weapons and armor for training Soldiers .<br> ¶
¶
Editor Icon<br> | Tribe Indicators<br> | Name<br> | Amount<br> | Terrain<br> | General frequency<br> ¶
:----: | :----: | :----: | :----: | :----: | :----: ¶
 |         | Few Copper | 1 - 10 | Mountains | Rare ¶
 |         | Much Copper | 11 - 20 | Mountains | Rare
¶
[Jump to Page Top](/wiki/World%20Resources/#back-to-main-page) ¶
¶
## Gold ¶
¶
Gold is a default Widelands Resource . Gold is the rarest resource on the most maps .<br> ¶
Gold is not a renewable resource and is the base material for crafting the best weapons and armors for training Soldiers .<br> ¶
It is also required for some big Buildings, like the Port or Trainingssites like the Training Camp or the Battlearena.<br> ¶
¶
Editor Icon<br> | Tribe Indicators<br> | Name<br> | Amount<br> | Terrain<br> | General frequency<br> ¶
:----: | :----: | :----: | :----: | :----: | :----: ¶
 |         | Few Gold | 1 - 10 | Mountains | Very Rare ¶
 |         | Much Gold | 11 - 20 | Mountains | Very Rare ¶
¶
[Jump to Page Top](/wiki/World%20Resources/#back-to-main-page) ¶
¶
# Redirects ¶
WorldResources ¶
¶
# Tags ¶
world , ressources ¶
¶
# Media Images ¶
image | name | version | date | size | image | name | version | date | size ¶
:----: | :---- | :---- | :---- | :---- | :----: | :---- | :---- | :---- | :---- ¶
 | empty_icon.png | 1 | - | 32.32px |  | empty_menu.png | 1 | - | 24.24px ¶
 | empty_mini.png | 1 | 2025/04/24 | 08.24px | ¶
 | world_resource_none.png | 1 | 2024/12/30 | 24.24px |  | immovable_rock_1_greenland.png | 1 | 2025/04/01 | 24.24px ¶
 | barbarians_ressource_indicator_none.png | 1 | 2025/04/08 | 24.24px |  | immovable_rock_2_greenland.png | 1 | 2025/04/01 | 24.24px ¶
 | barbarians_ressource_indicator_none_2.png | 1 | 2025/04/08 | 24.24px |  | immovable_rock_3_greenland.png | 1 | 2025/04/01 | 24.24px ¶
 | barbarians_ressource_indicator_none_3.png | 1 | 2025/04/08 | 24.24px |  | immovable_rock_4_greenland.png | 1 | 2025/04/01 | 24.24px ¶
 | empire_ressource_indicator_none.png | 1 | 2025/04/08 | 24.24px |  | immovable_rock_5_greenland.png | 1 | 2025/04/01 | 24.24px ¶
 | atlanteans_resource_indicator_none.png | 1 | 2025/04/24 | 24.24px |  | immovable_rock_6_greenland.png | 1 | 2025/04/01 | 24.24px ¶
 | frisians_resource_indicator_none.png | 1 | 2025/04/24 | 24.24px |  | immovable_rock_1_blackland.png | 1 | 2025/04/01 | 24.24px ¶
 | amazons_resource_indicator_none.png | 1 | 2025/04/24 | 24.24px |  | immovable_rock_2_blackland.png | 1 | 2025/04/01 | 24.24px ¶
 | world_resource_fish_few.png | 1 | 2024/12/30 | 24.24px |  | immovable_rock_3_blackland.png | 1 | 2025/04/01 | 24.24px ¶
 | world_resource_fish_much.png | 1 | 2024/12/30 | 24.24px |  | immovable_rock_4_blackland.png | 1 | 2025/04/01 | 24.24px ¶
 | world_resource_water_few.png | 1 | 2024/12/30 | 24.24px |  | immovable_rock_5_blackland.png | 1 | 2025/04/01 | 24.24px ¶
 | barbarians_ressource_indicator_water_few.png | 1 | 2025/04/08 | 24.24px |  | immovable_rock_6_blackland.png | 1 | 2025/04/01 | 24.24px ¶
 | empire_ressource_indicator_water_few.png | 1 | 2025/04/08 | 24.24px |  | immovable_rock_1_desert.png | 1 | 2025/04/01 | 24.24px ¶
 | atlanteans_resource_indicator_water_few.png | 1 | 2025/04/24 | 24.24px |  | immovable_rock_2_desert.png | 1 | 2025/04/01 | 24.24px ¶
 | frisians_resource_indicator_water_few.png | 1 | 2025/04/24 | 24.24px |  | immovable_rock_3_desert.png | 1 | 2025/04/01 | 24.24px ¶
 | amazons_resource_indicator_water_few.png | 1 | 2025/04/24 | 24.24px |  | immovable_rock_4_desert.png | 1 | 2025/04/01 | 24.24px ¶
 | world_resource_water_much.png | 1 | 2024/12/30 | 24.24px |  | immovable_rock_5_desert.png | 1 | 2025/04/01 | 24.24px ¶
 | barbarians_ressource_indicator_water_much.png | 1 | 2025/04/08 | 24.24px |  | immovable_rock_6_desert.png | 1 | 2025/04/01 | 24.24px ¶
 | empire_ressource_indicator_water_much.png | 1 | 2025/04/08 | 24.24px |  | immovable_rock_1_winter.png | 1 | 2025/04/01 | 24.24px ¶
 | atlanteans_resource_indicator_water_much.png | 1 | 2025/04/24 | 24.24px |  | immovable_rock_2_winter.png | 1 | 2025/04/01 | 24.24px ¶
 | frisians_resource_indicator_water_much.png | 1 | 2025/04/24 | 24.24px |  | immovable_rock_3_winter.png | 1 | 2025/04/01 | 24.24px ¶
 | amazons_resource_indicator_water_much.png | 1 | 2025/04/24 | 24.24px |  | immovable_rock_4_winter.png | 1 | 2025/04/01 | 24.24px ¶
 | barbarians_ressource_indicator_water.png | 1 | 2025/04/08 | 24.24px |  | immovable_rock_5_winter.png | 1 | 2025/04/01 | 24.24px ¶
 | empire_ressource_indicator_water.png | 1 | 2025/04/08 | 24.24px |  | immovable_rock_6_winter.png | 1 | 2025/04/01 | 24.24px ¶
 | atlanteans_resource_indicator_water.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_maple.png | 1 | 2025/04/24 | 24.24px ¶
 | frisians_resource_indicator_water.png | 1 | 2025/04/24 | 24.24px | | reserved_image_slot_tree_2_winter ¶
| | | | | | reserved_image_slot_tree_3_winter ¶
 | world_resource_clay_few.png | 1 | 2024/12/30 | 24.24px | | reserved_image_slot_tree_4_winter ¶
 | barbarians_ressource_indicator_clay_few.png | 1 | 2025/04/08 | 24.24px | | reserved_image_slot_tree_5_winter ¶
 | empire_ressource_indicator_clay_few.png | 1 | 2025/04/08 | 24.24px | | reserved_image_slot_tree_6_winter ¶
 | atlanteans_resource_indicator_clay_few.png | 1 | 2025/04/24 | 24.24px | | reserved_image_slot_tree_7_winter ¶
 | frisians_resource_indicator_clay_few.png | 1 | 2025/04/24 | 24.24px | | reserved_image_slot_tree_8_winter ¶
 | amazons_resource_indicator_clay_few.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_aspen.png | 1 | 2025/04/16 | 24.24px ¶
 | world_resource_clay_much.png | 1 | 2024/12/30 | 24.24px |  | immovable_tree_oak.png | 1 | 2025/04/16 | 24.24px ¶
 | barbarians_ressource_indicator_clay_much.png | 1 | 2025/04/08 | 24.24px |  | immovable_tree_alder.png | 1 | 2025/04/16 | 24.24px ¶
 | empire_ressource_indicator_clay_much.png | 1 | 2025/04/08 | 24.24px |  | immovable_tree_spruce.png | 1 | 2025/04/16 | 24.24px ¶
 | atlanteans_resource_indicator_clay_much.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_birch.png | 1 | 2025/04/16 | 24.24px ¶
 | frisians_resource_indicator_clay_much.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_beech.png | 1 | 2025/04/16 | 24.24px ¶
 | amazons_resource_indicator_clay_much.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_rowan.png | 1 | 2025/04/16 | 24.24px ¶
 | world_resource_stone_few.png | 1 | 2024/12/30 | 24.24px |  | immovable_tree_larch.png | 1 | 2025/04/16 | 24.24px ¶
 | barbarians_ressource_indicator_stone_few.png | 1 | 2025/04/08 | 24.24px |  | immovable_tree_mushroom_dark.png | 1 | 2025/04/16 | 24.24px ¶
 | empire_ressource_indicator_stone_few.png | 1 | 2025/04/08 | 24.24px |  | immovable_tree_mushroom_green.png | 1 | 2025/04/16 | 24.24px ¶
 | atlanteans_resource_indicator_stone_few.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_mushroom_red.png | 1 | 2025/04/16 | 24.24px ¶
 | frisians_resource_indicator_stone_few.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_umbrella_green.png | 1 | 2025/04/16 | 24.24px ¶
 | amazons_resource_indicator_stone_few.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_umbrella_red.png | 1 | 2025/04/16 | 24.24px ¶
 | world_resource_stone_much.png | 1 | 2024/12/30 | 24.24px |  | immovable_tree_cirrus.png | 1 | 2025/04/16 | 24.24px ¶
 | barbarians_ressource_indicator_stone_much.png | 1 | 2025/04/08 | 24.24px |  | immovable_tree_liana.png | 1 | 2025/04/16 | 24.24px ¶
 | empire_ressource_indicator_stone_much.png | 1 | 2025/04/08 | 24.24px |  | immovable_tree_twine.png | 1 | 2025/04/16 | 24.24px ¶
 | atlanteans_resource_indicator_stone_much.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_palm_borassus.png | 1 | 2025/04/16 | 24.24px ¶
 | frisians_resource_indicator_stone_much.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_palm_coconut.png | 1 | 2025/04/16 | 24.24px ¶
 | amazons_resource_indicator_stone_much.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_palm_oil.png | 1 | 2025/04/16 | 24.24px ¶
 | world_resource_coal_few.png | 1 | 2024/12/30 | 24.24px |  | immovable_tree_palm_roystonea.png | 1 | 2025/04/16 | 24.24px ¶
 | barbarians_ressource_indicator_coal_few.png | 1 | 2025/04/08 | 24.24px |  | immovable_tree_palm_date.png | 1 | 2025/04/24 | 24.24px ¶
 | empire_ressource_indicator_coal_few.png | 1 | 2025/04/08 | 24.24px | | reserved_image_slot_tree_6_desert ¶
 | atlanteans_resource_indicator_coal_few.png | 1 | 2025/04/24 | 24.24px | | reserved_image_slot_tree_7_desert ¶
 | frisians_resource_indicator_coal_few.png | 1 | 2025/04/24 | 24.24px | | reserved_image_slot_tree_8_desert ¶
 | amazons_resource_indicator_coal_few.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_balsa.png | 1 | 2025/04/24 | 24.24px ¶
 | world_resource_coal_much.png | 1 | 2024/12/30 | 24.24px |  | immovable_tree_balsa_addon.png | 1 | 2025/04/24 | 24.24px ¶
 | barbarians_ressource_indicator_coal_much.png | 1 | 2025/04/08 | 24.24px |  | immovable_tree_ironwood.png | 1 | 2025/04/24 | 24.24px ¶
 | empire_ressource_indicator_coal_much.png | 1 | 2025/04/08 | 24.24px |  | immovable_tree_ironwood_addon.png | 1 | 2025/04/24 | 24.24px ¶
 | atlanteans_resource_indicator_coal_much.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_rubber.png | 1 | 2025/04/24 | 24.24px ¶
 | frisians_resource_indicator_coal_much.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_rubber_addon.png | 1 | 2025/04/24 | 24.24px ¶
 | amazons_resource_indicator_coal_much.png | 1 | 2025/04/24 | 24.24px |  | immovable_tree_dipterocarpus.png | 1 | 2025/04/24 | 24.24px ¶
 | world_resource_iron_few.png | 1 | 2024/12/30 | 24.24px | | free_image_slot ¶
 | barbarians_ressource_indicator_iron_few.png | 1 | 2025/04/08 | 24.24px | | free_image_slot ¶
 | empire_ressource_indicator_iron_few.png | 1 | 2025/04/08 | 24.24px | | free_image_slot ¶
 | atlanteans_resource_indicator_iron_few.png | 1 | 2025/04/24 | 24.24px | | free_image_slot ¶
 | frisians_resource_indicator_iron_few.png | 1 | 2025/04/24 | 24.24px | | free_image_slot ¶
 | amazons_resource_indicator_iron_few.png | 1 | 2025/04/24 | 24.24px | | free_image_slot ¶
 | world_resource_iron_much.png | 1 | 2024/12/30 | 24.24px |  | critter_badger_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | barbarians_ressource_indicator_iron_much.png | 1 | 2025/04/08 | 24.24px |  | critter_brownbear_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | empire_ressource_indicator_iron_much.png | 1 | 2025/04/08 | 24.24px |  | critter_bunny_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | atlanteans_resource_indicator_iron_much.png | 1 | 2025/04/24 | 24.24px |  | critter_chamois_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | frisians_resource_indicator_iron_much.png | 1 | 2025/04/24 | 24.24px |  | critter_deer_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | amazons_resource_indicator_iron_much.png | 1 | 2025/04/24 | 24.24px |  | critter_duck_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | world_resource_copper_few.png | 1 | 2024/12/30 | 24.24px |  | critter_fox_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | barbarians_ressource_indicator_copper_few.png | 1 | 2025/04/08 | 24.24px |  | critter_lynx_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | empire_ressource_indicator_copper_few.png | 1 | 2025/04/08 | 24.24px |  | critter_marten_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | atlanteans_resource_indicator_copper_few.png | 1 | 2025/04/24 | 24.24px |  | critter_moose_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | frisians_resource_indicator_copper_few.png | 1 | 2025/04/24 | 24.24px |  | critter_reindeer_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | amazons_resource_indicator_copper_few.png | 1 | 2025/04/24 | 24.24px |  | critter_sheep_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | world_resource_copper_much.png | 1 | 2024/12/30 | 24.24px |  | critter_stag_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | barbarians_ressource_indicator_copper_much.png | 1 | 2025/04/08 | 24.24px |  | critter_wildboar_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | empire_ressource_indicator_copper_much.png | 1 | 2025/04/08 | 24.24px |  | critter_wisent_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | atlanteans_resource_indicator_copper_much.png | 1 | 2025/04/24 | 24.24px |  | critter_wolf_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | frisians_resource_indicator_copper_much.png | 1 | 2025/04/24 | 24.24px |  | tribe_critter_donkey_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | amazons_resource_indicator_copper_much.png | 1 | 2025/04/24 | 24.24px |  | tribe_critter_horse_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | world_resource_gold_few.png | 1 | 2024/12/30 | 24.24px |  | tribe_critter_tapir_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | barbarians_ressource_indicator_gold_few.png | 1 | 2025/04/08 | 24.24px |  | tribe_critter_crocodile_menu.png | 1 | 2025/03/07 | 24.24px ¶
 | empire_ressource_indicator_gold_few.png | 1 | 2025/04/08 | 24.24px |  | immovable_mushroom_brown.png | 1 | 2025/04/08 | 24.24px ¶
 | atlanteans_resource_indicator_gold_few.png | 1 | 2025/04/24 | 24.24px |  | immovable_mushroom_red.png | 1 | 2025/04/08 | 24.24px ¶
 | frisians_resource_indicator_gold_few.png | 1 | 2025/04/24 | 24.24px |  | world_icon_temperature_2.png | 1 | 2025/04/20 | 16.16px ¶
 | amazons_resource_indicator_gold_few.png | 1 | 2025/04/24 | 24.24px |  | world_icon_humidity_2.png | 1 | 2025/04/20 | 16.16px ¶
 | world_resource_gold_much.png | 1 | 2024/12/30 | 24.24px |  | world_icon_fertility_2.png | 1 | 2025/04/20 | 16.16px ¶
 | barbarians_ressource_indicator_gold_much.png | 1 | 2025/04/08 | 24.24px |  | world_icon_pickiness_2.png | 1 | 2025/04/20 | 16.16px ¶
 | empire_ressource_indicator_gold_much.png | 1 | 2025/04/08 | 24.24px |  | world_icon_temperature.png | 1 | 2025/04/20 | 24.24px ¶
 | atlanteans_resource_indicator_gold_much.png | 1 | 2025/04/24 | 24.24px |  | world_icon_humidity.png | 1 | 2025/04/20 | 24.24px ¶
 | frisians_resource_indicator_gold_much.png | 1 | 2025/04/24 | 24.24px |  | world_icon_fertility.png | 1 | 2025/04/20 | 24.24px ¶
 | amazons_resource_indicator_gold_much.png | 1 | 2025/04/24 | 24.24px |  | world_icon_pickiness.png | 1 | 2025/04/20 | 24.24px ¶
¶
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