Changes in Romans - Buildings_
Revision Differences of Revision 9
[TOC] ¶¶
[[The Tribes]] | All - Wares | All - Workers | All - Buildings | All Immovables | All Graphics | All Sounds ¶
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[The Romans Tribe](/wiki/The%20Romans%20Tribe_/) | [Romans - Wares](/wiki/Romans%20-%20Wares_/) | [Romans - Workers](/wiki/Romans%20-%20Workers_/) | Romans - Buildings | [Romans - Immovables](/wiki/Romans%20Immovables_/) | [Romans - Graphics](/wiki/Romans%20-%20Graphics_/) | [Romans - Sounds](/wiki/Romans%20-%20Sounds_/) ¶
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# All Buildings of the Romans Tribe ¶
id | group | size | technical | name<br>image | tribe | upgrade | build cost<br>enhancement cost | dismantle | propertis | notice ¶
:---- | :----: | :----: | :---- | :----: | :----: | :----: | ----: | ----: | ----: | :---- ¶
01 | Warehouse |  | romans_building_<br>port | Port <br> |  <br>  <br>  <br>   | | <br><br><br><br><br><br><br><br> | <br><br><br><br><br><br><br><br> | soldier garrison capacity : 12<br><br>soldier heal per second : 220<br><br>conquer radius : 6<br><br>vision radius : 8 | - ¶
02 | Warehouse |  | romans_building_<br>headquarters | Headquarters <br> |  <br>  <br>  <br>   | | | | soldier garrison capacity : 12<br><br>soldier heal per second : 240<br><br>conquer radius : 8<br><br>vision radius : 12 | not<br>buildable<br><br>not<br>dismantable ¶
03 | Warehouse |  | romans_building_<br>warehouse | Warehouse <br> |  <br>  <br>  <br>   | | <br><br><br><br><br><br><br> | <br><br><br><br><br><br><br> | soldier garrison capacity : 0<br><br>soldier heal per second : 220<br><br>conquer radius : 0<br><br>vision radius : 4 | - ¶
04 | Warehouse |  | romans_building_<br>shed | Shed <br> |  <br>  <br>  <br>   | | <br> |  | storage types and capacity :<br><br><br><br><br><br><br><br><br><br> ¶
05 | Militarysite |  | romans_building_<br>lookout_post | Lookout <br>Post <br> |  <br>  <br>  <br>   | Watch <br>Post | <br> |  | soldier capacity : 1<br><br>soldier heal per second : 60<br>conquer radius : 6<br><br>vision radius : 8 | - ¶
06 | Militarysite |  | romans_building_<br>watch_post | Watch <br>Post <br> |  <br>  <br>  <br>   | | <br> | <br> | soldier capacity : 2<br><br>soldier heal per second : 80<br>conquer radius : ?<br><br>vision radius : ? | not<br>direct<br>buildable ¶
07 | Militarysite |  | romans_building_<br>lookout_tower | Lookout <br>Tower <br> |  <br>  <br>  <br>   | Watch <br>Tower | <br><br> | <br><br> | soldier capacity : 2<br><br>soldier heal per second : 100<br><br>conquer radius : ?<br><br>vision radius : ? | - ¶
08 | Militarysite |  | romans_building_<br>watch_tower | Watch <br>Tower <br> |  <br>  <br>  <br>   | | <br><br><br> | <br><br><br> | soldier capacity : 4<br><br>soldier heal per second : 120<br><br>conquer radius : ?<br><br>vision radius : ? | not<br>direct<br>buildable ¶
09 | Militarysite |  | romans_building_<br>barricade | Barricade <br> |  <br>  <br>  <br>   | Barrier | <br><br> | <br><br> | soldier capacity : 4<br><br>soldier heal per second : 140<br><br>conquer radius : ?<br><br>vision radius : ? | - ¶
10 | Militarysite |  | romans_building_<br>barrier | Barrier <br> |  <br>  <br>  <br>   | | <br><br><br> | <br><br><br> | soldier capacity : 6<br><br>soldier heal per second : 160<br><br>conquer radius : ?<br><br>vision radius : ? | not<br>direct<br>buildable ¶
11 | Militarysite |  | romans_building_<br>fortress | Fortress <br> |  <br>  <br>  <br>   | Castle | <br><br><br><br><br> | <br><br><br><br><br> | soldier capacity : 6<br><br>soldier heal per second : 180<br><br>conquer radius : ?<br><br>vision radius : ? | - ¶
12 | Militarysite |  | romans_building_<br>castle | Castle <br> |  <br>  <br>  <br>   | | <br><br><br><br><br> | <br><br><br><br><br> | soldier capacity : 12<br><br>soldier heal per second : 200<br><br>conquer radius : ?<br><br>vision radius : ? | not<br>direct<br>buildable ¶
13 | Militarysite |  | romans_building_<br>mountain_post | Mountain <br>Post <br> |  <br>  <br>  <br>   | Mountain <br>Tower | <br><br><br><br> | <br><br><br><br> | soldier capacity : 2<br><br>soldier heal per second : 40<br><br>conquer radius : 6<br><br>vision radius : ? | - ¶
14 | Militarysite |  | romans_building_<br>mountain_tower | Mountain <br>Tower <br> |  <br>  <br>  <br>   | | <br><br><br><br><br> | <br><br><br><br><br> | soldier capacity : 1<br><br>soldier heal per second : 20<br><br>conquer radius : 4<br><br>vision radius : ? | not<br>direct<br>buildable ¶
15 | Productionsite |  | romans_building_<br>marble_mine | Marble <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Marble <br>Mine | <br><br> | <br> |  * <br> * <br>=<br><br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
16 | Productionsite |  | romans_building_<br>deep_marble_mine | Deep <br>Marble <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> |  * <br> * <br>=<br><br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
17 | Productionsite |  | romans_building_<br>coal_mine | Coal <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Coal <br>Mine | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
18 | Productionsite |  | romans_building_<br>deep_coal_mine | Deep <br>Coal <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
19 | Productionsite |  | romans_building_<br>copper_mine | Copper <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Copper <br>Mine | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
20 | Productionsite |  | romans_building_<br>deep_copper_mine | Deep <br>Copper <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
19 | Productionsite |  | romans_building_<br>copper_diggery | Copper Diggery <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br> + Immovable Copper Pit | For Maps<br>that don't<br>have<br>Ressource<br>'Copper' ¶
21 | Productionsite |  | romans_building_<br>iron_mine | Iron <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Iron <br>Mine | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
22 | Productionsite |  | romans_building_<br>deep_iron_mine | Deep <br>Iron <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
23 | Productionsite |  | romans_building_<br>gold_mine | Gold <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Gold <br>Mine | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
24 | Productionsite |  | romans_building_<br>deep_gold_mine | Deep <br>Gold <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
25 | Productionsite |  | romans_building_<br>clay_mine | Clay <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Clay <br>Mine | <br><br><br><br> | <br><br><br><br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
26 | Productionsite |  | romans_building_<br>deep_clay_mine | Deep <br>Clay <br>Mine <br> |  <br>  <br>  <br>   | | <br><br><br> | <br><br><br><br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
25 | Productionsite |  | romans_building_<br>clay_diggery | Clay Diggery <br>Mine <br> |  <br>  <br>  <br>   | | <br><br><br><br> | <br><br><br><br> | =<br> + Immovable Clay Pit | For Maps<br>that don't<br>have<br>Ressource<br>'Clay' ¶
35 | Productionsite |  | romans_building_<br>well | Well <br> |  <br>  <br>  <br>   | Deep <br>Well | <br><br> | <br><br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
36 | Productionsite |  | romans_building_<br>deep_well | Deep <br>Well <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
37 | Productionsite |  | romans_building_<br>cistern | Cistern <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br><br>working radius : 7 | not<br>direct<br>buildable<br><br>Requires<br>a free<br>Coast ¶
27 | Productionsite |  | romans_building_<br>quarry | Quarry <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | x5 Immovable Rocks =<br><br><br>working radius : ? | - ¶
28 | Productionsite |  | romans_building_<br>woodcutters_house | Woodcutter´s <br>House <br> |  <br>  <br>  <br>   | Forester´s <br>House | <br><br> | <br><br> | Immovable Tree =<br><br><br>=<br><br><br>=<br><br>working radius : 12 | Can support<br>construction<br>of<br>Immovable<br>Wood Pile ¶
29 | Productionsite |  | romans_building_<br>foresters_house | Forester´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br> * x6 Immovable Tree Saplings<br>working radius : 5 | not<br>direct<br>buildable ¶
30 | Productionsite |  | romans_building_<br>hemp_planters_house | Hemp <br>Planter´s <br>House <br> |  <br>  <br>  <br>   | Hemp <br>Collector´s <br>House | <br><br> | <br><br> | ?=<br> * x6 Immovable Hemp Field Tiny<br>working radius : 5 | - ¶
31 | Productionsite |  | romans_building_<br>hemp_collectors_house | Hemp <br>Collector´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | Immovable Hemp Field Ripe=<br>Immovable Hemp Field Harvested * <br>working radius : 5 | not<br>direct<br>buildable ¶
32 | Productionsite |  | romans_building_<br>mushroom_pickers_house | Mushroom <br>Picker´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | Immovable Mushroom=<br><br>working radius : 12 | not<br>direct<br>buildable ¶
33 | Productionsite |  | romans_building_<br>fishers_house | Fisher´s <br>House <br> |  <br>  <br>  <br>   | Cistern | <br><br> | <br><br> |  * Bag =<br><br><br>=<br>Filetted Fish<br><br>working radius : 5<br>mining radius : 1<br>when empty : 5% | Requires<br>a free<br>Coast ¶
34 | Productionsite |  | romans_building_<br>hunters_house | Hunter´s <br>House <br> |  <br>  <br>  <br>   | Mushroom <br>Picker´s <br>House | <br><br> | <br><br> | (+++<br>+++<br>+++<br>+++) * Bag =<br><br><br>=<br>Filleted Meat<br>working radius : 12 | - ¶
38 | Productionsite |  | romans_building_<br>scouts_house | Scout´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br>Discover the Map Areal in his working radius<br>working radius : 18 | - ¶
39 | Productionsite |  | romans_building_<br>sawmill | Sawmill <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br> | - ¶
40 | Productionsite |  | romans_building_<br>stonemasons_house | Stonemason´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br> | - ¶
41 | Productionsite |  | romans_building_<br>lime_kiln | Lime <br>Kiln <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
42 | Productionsite |  | romans_building_<br>charcoal_kiln | Charcoal <br>Kiln <br> |  <br>  <br>  <br>   | Coke <br>Kiln | | | ?=<br>? | - ¶
43 | Productionsite |  | romans_building_<br>coke_kiln | Coke <br>Kiln <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
44 | Productionsite |  | romans_building_<br>smelting_house | Smelting <br>House <br> |  <br>  <br>  <br>   | Smelting <br>Works | | | ?=<br>? | - ¶
45 | Productionsite |  | romans_building_<br>smelting_works | Smelting <br>Works <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
46 | Productionsite |  | romans_building_<br>gold_smithy | Gold <br>Smithy <br> |  <br>  <br>  <br>   | Mint | | | ?=<br>? | - ¶
47 | Productionsite |  | romans_building_<br>mint | Mint <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
48 | Productionsite |  | romans_building_<br>workshop | Workshop <br> |  <br>  <br>  <br>   | Tool <br>Smithy | | | ?=<br>? | - ¶
49 | Productionsite |  | romans_building_<br>shield_smithy | Shield <br>Smithy <br> |  <br>  <br>  <br>   | Helm <br>Smithy | | | ?=<br>? | - ¶
50 | Productionsite |  | romans_building_<br>tool_smithy | Tool <br>Smithy <br> |  <br>  <br>  <br>   | Weapon <br>Smithy | | | ?=<br>? | not<br>direct<br>buildable ¶
51 | Productionsite |  | romans_building_<br>helm_smithy | Helm <br>Smithy <br> |  <br>  <br>  <br>   | Armor <br>Smithy | | | ?=<br>? | not<br>direct<br>buildable ¶
52 | Productionsite |  | romans_building_<br>weapon_smithy | Weapon <br>Smithy <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
53 | Productionsite |  | romans_building_<br>armors_mithy | Armor <br>Smithy <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
54 | Productionsite |  | romans_building_<br>ropery | Ropery <br> |  <br>  <br>  <br>   | Yarn <br>Spinnery | | | ?=<br>? | - ¶
55 | Productionsite |  | romans_building_<br>yarn_spinnery | Yarn <br>Spinnery <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
56 | Productionsite |  | romans_building_<br>weaving_mill | Weaving <br>Mill <br> |  <br>  <br>  <br>   | Tailor <br>Shop | | | ?=<br>? | - ¶
57 | Productionsite |  | romans_building_<br>butcher_shop | Butcher <br>Shop <br> |  <br>  <br>  <br>   | Tannery | | | ?=<br>? | - ¶
58 | Productionsite |  | romans_building_<br>tannery | Tannery <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
59 | Productionsite |  | romans_building_<br>tailor_shop | Tailor <br>Shop <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
60 | Productionsite |  | romans_building_<br>cabbage_farm | Cabbage <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
61 | Productionsite |  | romans_building_<br>olives_farm | Olives <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
62 | Productionsite |  | romans_building_<br>mill | Mill <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
63 | Productionsite |  | romans_building_<br>winery | Winery <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
64 | Productionsite |  | romans_building_<br>dairy | Dairy <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
65 | Productionsite |  | romans_building_<br>smokery | Smokery <br> |  <br>  <br>  <br>   | Bakery | | | ?=<br>? | - ¶
66 | Productionsite |  | romans_building_<br>bakery | Bakery <br> |  <br>  <br>  <br>   | Pizzeria | | | ?=<br>? | not<br>direct<br>buildable ¶
67 | Productionsite |  | romans_building_<br>pizzeria | Pizzeria <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
68 | Productionsite |  | romans_building_<br>tavern | Tavern <br> |  <br>  <br>  <br>   | Inn | | | ?=<br>? | - ¶
69 | Productionsite |  | romans_building_<br>inn | Inn <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
70 | Productionsite |  | romans_building_<br>boatyard | Boat <br>Yard <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
71 | Productionsite |  | romans_building_<br>shipyard | Ship <br>Yard <br> |  <br>  <br>  <br>   | Warship <br>Yard | | | ?=<br>? | - ¶
72 | Productionsite |  | romans_building_<br>warshipyard | Warship <br>Yard <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
73 | Productionsite |  | romans_building_<br>school | School <br> |  <br>  <br>  <br>   | High <br>School | | | ?=<br>? | - ¶
74 | Productionsite |  | romans_building_<br>high_school | High <br>School <br> |  <br>  <br>  <br>   | Barracks | | | ?=<br>? | not<br>direct<br>buildable ¶
75 | Productionsite |  | romans_building_<br>barracks | Barracks <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
76 | Productionsite |  | romans_building_<br>wallmasons_house | Wallmason´s <br>House <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
77 | Productionsite |  | romans_building_<br>wheat_farm | Wheat <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
78 | Productionsite |  | romans_building_<br>grapes_farm | Grapes <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
79 | Productionsite |  | romans_building_<br>pig_farm | Pig <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
80 | Productionsite |  | romans_building_<br>sheep_farm | Sheep <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
81 | Productionsite |  | romans_building_<br>donkey_farm | Donkey <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
82 | Trainingsite |  | romans_building_<br>arena | Arena <br> |  <br>  <br>  <br>   | Colosseum | | | ?=<br>? | - ¶
83 | Trainingsite |  | romans_building_<br>colosseum | Colosseum <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
84 | Trainingsite |  | romans_building_<br>training_ground | Training <br>Ground <br> |  <br>  <br>  <br>   | Training <br>Camp | | | ?=<br>? | - ¶
85 | Trainingsite |  | romans_building_<br>training_camp | Training <br>Camp <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
85 | Marketsite |  | romans_building_<br>market | Market <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
98 | Construction site | - | romans_building_<br>construction_site | Construction <br>Site <br> |  <br>  <br>  <br>   | | | | ?=<br>? | technical<br>unit ¶
99 | Construction site | - | romans_building_<br>dismantle_site | Dismantle <br>Site <br> |  <br>  <br>  <br>   | | | | ?=<br>? | technical<br>unit ¶
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# Notiz ¶
Der Bauarbeiter verbraucht alle 30 Sekunden eine Ware auf der Baustelle. Unabhängig davon, welches Gebäude gebaut wird, oder wie viele Waren zum Bau benötigt werden, oder um welche Art von Ware es sich handelt. ¶
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# Military Buildings Comparsion Romans Tribe - Empire Tribe ¶
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tribe | size | building | buildcost | propertis | tribe | size | building | buildcost | propertis ¶
:----: | :----: | :----: | ----: | :---- | :----: | :----: | :----: | ----: | :---- ¶
 |  | Hafen <br> | <br><br><br><br><br><br><br><br> | 100% <br>soldier garrison capacity : 12 <br>90.9% <br>soldier heal per second : 220 <br>33.3% <br>conquer radius : 6 <br>0% <br>vision radius : 8 <br> <br>. |  |  | Hafen <br> | <br><br><br><br><br><br><br><br> | 100% <br>soldier garrison capacity : 20 <br>68.7% <br>soldier heal per second : 170 <br>0% <br>conquer radius : 5 <br>0% <br>vision radius : ? <br> <br>. ¶
 |  | Hauptquartier <br> | | 100% <br>soldier garrison capacity : 12 <br>100% <br>soldier heal per second : 240 <br>55.5% <br>conquer radius : 8 <br>25% <br>vision radius : 12 <br> <br>. |  |  | Hauptquartier <br> | | 100% <br>soldier garrison capacity : 20 <br>100% <br>soldier heal per second : 220 <br>57.1% <br>conquer radius : 9 <br>0% <br>vision radius : ? <br> <br>. ¶
 |  | Lagerhaus <br> | <br><br><br><br><br><br><br> |  <br>. <br>90.9% <br>soldier heal per second : 220 <br> <br>. <br> <br>. <br> <br>. |  |  | Lagerhaus <br> | <br><br><br><br><br><br><br> |  <br>. <br>68.7% <br>soldier heal per second : 170 <br> <br>. <br> <br>. <br> <br>. ¶
 |  | Spähposten <br> | <br> | 0% <br>soldier capacity : 1 <br>18.1% <br>soldier heal per second : 60 <br>22.2% <br>conquer radius : 5 <br>0% <br>vision radius : 8 <br>?% <br>minimum build time : ? |  |  | Barracke <br> | <br> | 0% <br>soldier capacity : 1 <br>0% <br>soldier heal per second : 60 <br>14.2% <br>conquer radius : 6 <br>0% <br>vision radius : ? <br>0% <br>minimum build time : ? ¶
 |  | Wachposten <br> | <br>+<br> | 9.0% <br>soldier capacity : 2 <br>27.2% <br>soldier heal per second : 80 <br>33.3% <br>conquer radius : 6 <br>0% <br>vision radius : 8 <br>?% <br>minimum build time : ? |  |  | Wachposten <br> | +<br><br><br><br>ODER<br><br>(<br><br>) | 5.2% <br>soldier capacity : 2 <br>12.5% <br>soldier heal per second : 80 <br>14.2% <br>conquer radius : 6 <br>0% <br>vision radius : ? <br>0% <br>minimum build time : ? ¶
 |  | Spähturm <br> | <br><br> | 9.0% <br>soldier capacity : 2 <br>36.3% <br>soldier heal per second : 100 <br>44.4% <br>conquer radius : 7 <br>75% <br>vision radius : 20 <br>?% <br>minimum build time : ? | | | | | ¶
 |  | Wachturm <br> | <br>+<br><br><br><br> | 27.2% <br>soldier capacity : 4 <br>45.4% <br>soldier heal per second : 120 <br>55.5% <br>conquer radius : 8 <br>75% <br>vision radius : 20 <br>?% <br>minimum build time : ? |  |  | Wachturm <br> | <br><br><br> | 21.0% <br>soldier capacity : 5 <br>56.2% <br>soldier heal per second : 150 <br>57.1% <br>conquer radius : 9 <br>100% <br>vision radius : 19 <br>0% <br>minimum build time : ? ¶
 |  | Barrikade <br> | <br><br><br><br><br> | 27.2% <br>soldier capacity : 4 <br>54.5% <br>soldier heal per second : 140 <br>66.6% <br>conquer radius : 9 <br>25% <br>vision radius : 12 <br>?% <br>minimum build time : ? |  |  | Außenposten <br> | <br><br><br><br><br> | 10.5% <br>soldier capacity : 3 <br>25% <br>soldier heal per second : 100 <br>28.5% <br>conquer radius : 7 <br>0% <br>vision radius : ? <br>0% <br>minimum build time : ? ¶
 |  | Barriere <br> | +<br><br><br><br><br> | 45.4% <br>soldier capacity : 6 <br>63.6% <br>soldier heal per second : 160 <br>77.7% <br>conquer radius : 10 <br>25% <br>vision radius : 12 <br>?% <br>minimum build time : ? |  |  | Barriere <br> | +<br><br><br><br><br><br><br>ODER<br><br><br><br><br> | 21.0% <br>soldier capacity : 5 <br>43.7% <br>soldier heal per second : 130 <br>42.8% <br>conquer radius : 8 <br>0% <br>vision radius : ? <br>0% <br>minimum build time : ? ¶
 |  | Festung <br> | <br><br><br><br><br><br><br> | 45.4% <br>soldier capacity : 6 <br>72.7% <br>soldier heal per second : 180 <br>88.8% <br>conquer radius : 11 <br>50% <br>vision radius : 16 <br>?% <br>minimum build time : ? |  |  | Festung <br> | <br><br><br><br> | 36.8% <br>soldier capacity : 8 <br>68.7% <br>soldier heal per second : 170 <br>85.7% <br>conquer radius : 11 <br>0% <br>vision radius : ? <br>0% <br>minimum build time : ? ¶
 |  | Burg <br> | +<br><br><br><br><br><br><br><br> | 100% <br>soldier capacity : 12 <br>81.8% <br>soldier heal per second : 200 <br>100% <br>conquer radius : 12 <br>50% <br>vision radius : 16 <br>?% <br>minimum build time : ? |  |  | Burg <br> | +<br><br><br><br> | 57.8% <br>soldier capacity : 12 <br>100% <br>soldier heal per second : 220 <br>100% <br>conquer radius : 12 <br>0% <br>vision radius : ? <br>0% <br>minimum build time : ? ¶
 |  | Bergposten <br> | <br><br><br><br> | 9.0% <br>soldier capacity : 2 <br>9.0% <br>soldier heal per second : 40 <br>11.1% <br>conquer radius : 4 <br>50% <br>vision radius : 16 <br>?% <br>minimum build time : ? | | | | | ¶
 |  | Bergturm <br> | +<br><br><br><br> | 0% <br>soldier capacity : 1 <br>0% <br>soldier heal per second : 20 <br>0% <br>conquer radius : 3 <br>100% <br>vision radius : 24 <br>?% <br>minimum build time : ? | | | | | ¶
¶
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¶
# Media Images ¶
image | name | version | date | size | image | name | version | date | size ¶
:---- | :---- | :---- | :---- | :---- | :---- | :---- | :---- | :---- | :---- ¶
 | building_size_port.png | 1 | 2024/11/26 | 32.32px |  | military_icon_build_time.png | 1 | 2025/11/05 | 32.32px ¶
 | building_size_mine.png | 1 | 2024/11/26 | 32.32px |  | military_icon_conquer_range.png | 1 | 2025/11/03 | 32.32px ¶
 | building_size_big.png | 1 | 2024/11/26 | 32.32px |  | military_icon_conquer_range2.png | 2 | 2025/11/05 | 32.32px ¶
 | building_size_medium.png | 1 | 2024/11/26 | 32.32px |  | military_icon_vision_range.png | 1 | 2025/11/03 | 32.32px ¶
 | building_size_small.png | 1 | 2024/11/26 | 32.32px |  | military_icon_vision_range2.png | 2 | 2025/11/05 | 32.32px ¶
 | empty_icon.png | 1 | ? | 32.32px |  | military_icon_soldier_regeneration.png | 1 | 2025/11/03 | 32.32px ¶
 | empty_menu.png | 1 | ? | 24.24px |  | military_icon_soldier_capacity.png | 1 | 2025/11/03 | 32.32px ¶
| | | | |  | military_icon_soldier_capacity.png | 1 | 2025/11/03 | 32.32px ¶
 | percent_21segment_bar_1_000.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_000.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_005.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_005.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_010.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_010.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_015.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_015.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_020.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_020.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_025.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_025.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_030.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_030.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_035.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_035.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_040.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_040.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_045.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_045.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_050.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_050.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_055.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_055.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_060.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_060.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_065.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_065.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_070.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_070.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_075.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_075.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_080.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_080.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_085.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_085.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_090.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_090.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_095.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_095.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_100.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_100.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_000.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_000.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_005.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_005.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_010.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_010.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_015.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_015.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_020.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_020.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_025.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_025.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_030.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_030.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_035.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_035.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_040.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_040.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_045.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_045.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_050.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_050.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_055.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_055.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_060.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_060.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_065.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_065.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_070.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_070.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_075.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_075.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_080.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_080.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_085.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_085.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_090.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_090.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_095.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_095.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_100.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_100.png | 1 | 2025/11/05 | 210.24px ¶
 | romans_building_port.png | 1 | - | - ¶
 | romans_building_headquarter.png | 1 | - | - ¶
 | romans_building_warehouse.png | 1 | - | - ¶
 | romans_building_shed.png | 1 | - | - ¶
 | romans_building_lookout_post.png | 1 | - | - ¶
 | romans_building_watch_post.png | 1 | - | - ¶
 | romans_building_lookout_tower.png | 1 | - | - ¶
 | romans_building_watch_tower.png | 1 | - | - ¶
 | romans_building_baricade.png | 1 | - | - ¶
 | romans_building_barrier.png | 1 | - | - ¶
 | romans_building_fortress.png | 1 | - | - ¶
 | romans_building_castle.png | 1 | - | - ¶
 | romans_building_mountain_post.png | 1 | - | - ¶
 | romans_building_mountain_tower.png | 1 | - | - ¶
 | romans_building_clay_diggery.png | 1 | - | - ¶
 | romans_building_quarrymasons_house.png | 1 | - | - ¶
 | romans_building_lumberjacks_house.png | 1 | - | - ¶
 | romans_building_foresters_house.png | 1 | - | - ¶
 | romans_building_hemp_planters_house.png | 1 | - | - ¶
 | romans_building_hemp_collectors_house.png | 1 | - | - ¶
 | romans_building_cabbage_farm.png | 1 | - | - ¶
 | romans_building_mushroom_pickers_house.png | 1 | - | - ¶
 | romans_building_fishers_house.png | 1 | - | - ¶
 | romans_building_hunters_house.png | 1 | - | - ¶
 | romans_building_well.png | 1 | - | - ¶
 | romans_building_deep_well.png | 1 | - | - ¶
 | romans_building_cistern.png | 1 | - | - ¶
 | romans_building_scouts_house.png | 1 | - | - ¶
 | romans_building_sawmill.png | 1 | - | - ¶
 | romans_building_stonemasons_house.png | 1 | - | - ¶
 | romans_building_lime_burnery.png | 1 | - | - ¶
 | romans_building_charcoal_kiln.png | 1 | - | - ¶
 | romans_building_cokery.png | 1 | - | - ¶
 | romans_building_smelting_house.png | 1 | - | - ¶
 | romans_building_smelting_works.png | 1 | - | - ¶
 | romans_building_mintery.png | 1 | - | - ¶
 | romans_building_workshop.png | 1 | - | - ¶
 | romans_building_shieldsmithy.png | 1 | - | - ¶
 | romans_building_toolsmithy.png | 1 | - | - ¶
 | romans_building_helmsmithy.png | 1 | - | - ¶
 | romans_building_weaponsmithy.png | 1 | - | - ¶
 | romans_building_armorsmithy.png | 1 | - | - ¶
 | romans_building_ropery.png | 1 | - | - ¶
 | romans_building_yarn_spinnery.png | 1 | - | - ¶
 | romans_building_weaving.png | 1 | - | - ¶
 | romans_building_butcher_shop.png | 1 | - | - ¶
 | romans_building_tannery.png | 1 | - | - ¶
 | romans_building_tailor_shop.png | 1 | - | - ¶
 | romans_building_olives_pressery.png | 1 | - | - ¶
 | romans_building_winery.png | 1 | - | - ¶
 | romans_building_dairy.png | 1 | - | - ¶
 | romans_building_mill.png | 1 | - | - ¶
 | romans_building_smokery.png | 1 | - | - ¶
 | romans_building_bakery.png | 1 | - | - ¶
 | romans_building_pizzeria.png | 1 | - | - ¶
 | romans_building_tavern.png | 1 | - | - ¶
 | romans_building_inn.png | 1 | - | - ¶
 | romans_building_boatyard.png | 1 | - | - ¶
 | romans_building_shipyard.png | 1 | - | - ¶
 | romans_building_warshipyard.png | 1 | - | - ¶
 | romans_building_school.png | 1 | - | - ¶
 | romans_building_high_school.png | 1 | - | - ¶
 | romans_building_barracks.png | 1 | - | - ¶
 | romans_building_wallmasons_house.png | 1 | - | - ¶
 | romans_building_wheat_farm.png | 1 | - | - ¶
 | romans_building_grapes_farm.png | 1 | - | - ¶
 | romans_building_olives_farm.png | 1 | - | - ¶
 | romans_building_shepherd.png | 1 | - | - ¶
 | romans_building_pig_breeding.png | 1 | - | - ¶
 | romans_building_donkey_breeding.png | 1 | - | - ¶
 | romans_building_arena.png | 1 | - | - ¶
 | romans_building_colosseum.png | 1 | - | - ¶
 | romans_building_trainingplace.png | 1 | - | - ¶
 | romans_building_trainingcamp.png | 1 | - | - ¶
 | romans_building_marblemine.png | 1 | - | - ¶
 | romans_building_deep_marblemine.png | 1 | - | - ¶
 | romans_building_coalmine.png | 1 | - | - ¶
 | romans_building_deep_coalmine.png | 1 | - | - ¶
 | romans_building_ironmine.png | 1 | - | - ¶
 | romans_building_deep_ironmine.png | 1 | - | - ¶
 | romans_building_goldmine.png | 1 | - | - ¶
 | romans_building_deep_goldmine.png | 1 | - | - ¶
¶
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